\ AUGUST 1990 No 114 SPECTROL PANIC, BACKGAMMON, MAZE CHASE, KNIGHT DRIVER, DILITHIUM LIFT, POKES AND TIPS AMAZING SINCLAIR 0 For ALL Spectrum o WHAT NO GREAT 8 TAPE! SEE YOUR NEWSAGENT IMMEDIATELY Set in the future, in which you control a "Mauler" Assault Tank in one of 16 missions, in a war fought between two dominant races of the New World. Such are the defensive capabilities of the opposing armies that any offensive moves must entail "behind the lines" actions performed by elite troops in specially designed vehicles. The Mauler is the latest such * ► machine capable of being lifted in and Ocean Software Limited 6 Central Street Manchester M2 5NS • Telephone: 061 832 6633 Telex: 669977 OCEANS G • Fax: 061 834 0650 out of hostile territory and armed with jj the most advanced weaponry. Select your mission and the armoury you will require. The 360 radar sweep, in and out of cockpit views and area maps showing terrain, and complete theatre of operations, all combine to give a full picture of the battle as you ■•li **I strive f° r victory in a 3D arena where I tactics go hand in hand with lightning * reflexes and a true-grit determination SPECTRUMCOMMODOREAMSTRAD IRM/AMSTRAD PC & Compatibles ATARI STCRM AMIGA HYDROFOOL - by GARGOYLE GAMES ^ 5 SO fab that it S OUt Of thiS WOrld sorry about that but 1 and hiding down the trouser leg of a asked her for the pass ... . . . holidays you see.) quasi-dimensional being! (Well, probably)... sorry about that but that’s where Andrea was when we asked her for the password. (She’d just come back off her holidays you see.) Everyone, and I say ev-er-ree-one, just went completely loopy over our last prize game TWINZ which was on the tape last month and so, just to continue with the tradition, this month we’ve got the fabby HYDROFOOL up for grabs. Originally written by Gargoyle exclusively for the Spectrum, Hydrofool follows the adventures of Sweevo as he tries to clean out the ’Deathbowl’ as instructed by his overbearing Robomaster. To do this he must pull the plug in four different rooms, using a variety of objects that will activate each plug. Oh yes, and he must activate the plugs in the right order in order to succeed. Sounds okay? Well in fact it’s ruddy brill! And so what do you have to do to be able to play the game then? Well, all you have to do is to win it. The game itself needs to have a password entered in order to play it - and you have to work it out from the cryptic clue below. "Octogenarian Nicholas hits rock bottom" And there it is! Don’t forget that if you can’t get the answer from the clue then you can ring the SU Prize game hotline for the answer or alternatively you can wait ’till next month when the answer will be printed in full. And Last Month’s Pass¬ word Was_ And for all of you who didn’t quite make the grade with the answer to last month’s clue for the game TWINZ, here’s the password... DUMPS 0 ifl -Jb w ft :W’WM l f&l .‘f/ll*!* * * WmBla -.?#v,A- tWs' wMSki i THE SU PASSWORD HOTLINE! 0839 500812 Calls are charged at 48p per minute peak rate and at 35p per minute at all other times. (And if it’s not your phone then ask first!) ■■ DISTRIBUTION BBC FRONTLINE SU SUBSCRIPTIONS PO Box 500, Leicester, LE99 OAA. Tel 0858 410510 Typesetting by Ganhtype Colour work by Preprint Reproduction of any part of this magazine without the written consent o! Garth. Andrea, Steve. Matt. Alan and Mr Ben wilt resutt in something really utterly nasty happening 1 can jolty well tel! you. Either that or Garth wilt file down your teeth with an eiectnc cattle prod whilst Matt sings acoustic Des O'conor numbers and tickles your particulars with a herring. If you want to reproduce our mag after at! that then you re a very, sick, sick person indeed and should seek medical attention immediately .that's what we do. Oh, just as we were going to press. Yvette, our de sign assistant .got very poorly and had to go to hospital We'd aH kke to wish her a speedy recovery. If you want tosend her a ime or some¬ thing to keep her amused while she gets better then cheer her up and write to her in her sick bed. Whoever sends the letter that cheers her up the most vnlt receive £50 s worth of games, till then... Byeeel SOFTWAtMk^ Mystical Footballer Of The Klax (SAM Coupe) ^ Pipemania (SAM Cou^| MultiMix Famous Five (SAM) ^ *Red Heat 1 ' Ghost Busters 2 Stack Up Mountain Bike Sim Gryzor LED Storm A SCORE 000*600 OOOSOOO 3X00 S it 36 33 38 V 40 LIVES 0*1 |EIGHT6 As long as FAB games are out there ScrflH^ S.U.^ with on giveawa f ius readers, get your h’s post bag. re software from the [just cry on our shoulder / insane freebie software EDITOR Garth ’Cuban heels’ Sumpter DESIGN EDITOR Andrea ’Overtime’ Walker DESIGN Yvette ’Vegetable rights & peace!' Nicholls STAFF WRITERS Steve’Sun burn’Keen Matt Yo babel’ Regan SU CREW Alan ’Back to my place’ Dykes Graham ’Diamond’ Mason ADVERTISMENT MANAGER Jerry ’Sun tan’ Hall AD PRODUCTION Jo Trainee’ Gleissner MARKETING DEPT Marc Goodtimes’ Swallow Sarah 0898’ Ewing Sarah Tve got a secret’ Hillard PUBLISHER Graham No expense spared' Taylor MANAGING DIRECTOR Terry ’Organised’ Pratt (c)1991 EMAP IMAGES 071 - 251 6222 FAX 071-490 1095 SU. Priory Court. 30-32 Farringdon Lane. London. EC1R3AU © AsionisHine Anirwnons & concrmsiifis nans You said that you wanted even MORE art'd so this month there's an incredible FIVE pages of the SQUAD including the complete solution to Slightly Magi and%tohtbreed plus all the usual The Sorcer you firmly in H through the ad Get real and get fab competition going for free' OPS Capn Sumpter, endowed with the mind of an elephant, unfortunately trapped in¬ side the body of an old scrooge, has gone on a money collecting rampage this month. The Editor who claims to manage more debt in his undies (he hates banks) than the International Monetary Fund does, has decided to pull his pants down and "rake in the dosh*. Amid howls of dismay from Staff Writers and Sanitary Engineers alike who claim that the whole affair smells a bit fishy, Garth continues to persue the unfeasably large wads he "definitely knows" are owed to him. FAVE GAMES: SWIV Heroquest Child prodigy Steve, first famous at the tender age of five when his song TH be Your Long Haired Lover from Hell" topped the charts and broke the sound barrier, has dissapeared from the office this month. A note on his desk reads "Gone to join the Foriegn Legion - heard Garth has started to collect in all the money people owe him. Back in two weeks time". Come back Steve, you daft hippy before you get a dose of those much feared desert runny doo-dahs. FAVE GAMES. Mystical. Another new on S.U. this month - Matt Regan joining the crew from Mean Ma¬ chines (the grotty console magazine' Matt, a distant relative of the famoi B-movie U.S. President, Ronald, hat> swopped the velvet glove approach of MM Ed Jaz Rignall for the granite hand approach of Sergeant Rock Sunmpter, the S.U. supremo. Asked to comment Matt replied: "Well Nicaragua is not an issue as far as l‘m concerned and. ".Ooops, now what's that red button for, Don ?" FAVES:: Mystical, L.E.D Storm Al, the strolling S.U. reviewer of no fixed abode is apparently feeling very bad this month after eating a full packet of shredded wheat for a bet. The result: On a recent visit to Canterbury Alan was thrown out of the cathederal for creaking loudly in the choir. "I just want to warn everyone about the horrors of too much fibre", he was quoted as saying from his desk in the toilet. "Don't believe every¬ thing you see on T.V.!" FAVE GAMES: Mystical, L.E.D. Storm. Tone, a budding actor has started his new career with a vengeance having just opened in his very own west end musi¬ cal, "Tony and his amazing technicolour dream trousers". He has also donated a pair of his magnificent pants to help house refugees in the middle east. Ap¬ parently Tony got the idea for the show while eating paella on a bad stomach during an MC Hammer advertisment for a certain well known soft drink. FAVE GAMES: L.E.D. Storm, Slightly Magic. mmmmmmmu Ry to -&Emo-moi>E HYDROFOOL Sweevo's been told by the overbearing old Robo- Master to totally clean out the Deathbowl. The Death- bowl is a gigantic planetary aquarium. It is now so polluted he must completely empty it of water by pulling each of the four main plugs. Each plug is activated by special objects, surrounded by floor plates. Objects must be found or won by defeating enemies with your weapons. Access is by several levels. Down by whirlpools and up by bubbles (some burst early which can be use¬ ful!). You must pull the plugs in the right sequence. Mechanical lifeforms will rust, but this can be reme¬ died bv intake of oil. Controls: Joystick or keyboard. QWERT YUIOP ASDFG HJKL Space - Pick up/Drop/Fire if carrying weapon. O - Freeze: 1 = Abandon game (Symbol - Symbol Shifted). KNIGHT DRIVER Take control of a mean machine and take a Formula One onto the streets. Carve your way around the numerous tracks and avoid the obstacles at all cost. APB at high speed! Controls P Professional L Learner D Demo Z Clockwise Caps Anti clockwise H ello and welcome to this month’s GREAT EIGHT from SU. We’ve got a gob-smacking selection of games for you this month and make no mistake. There’s the best selection of action-packed code in the cosmos with the added mega-bonus of the to¬ tally awesome SU Prize Game, HYDROFOOL. It was originally coded by a company called Gar¬ goyle Games who now write business software but were one of best Spectrum game producers in the whole world just a few years ago. Don’t believe me? Then just take a butchers at the screenshots on the previous pages. Look and weep if you can’t solve the simple clue thdt unleashes the game onto your unsuspecting Spectrum. And don’t forget, there’s even more games and here’s the instructions to them all. MAZE CHASE Race around the maze guzzling food, energy pills, lemons and strawberries. Avoid the four grizzly guard¬ ians that close in on you and eat YOU. Collect the Magical Strawberries to turn the tables and chase them, but don't take to long 'cos things get faster and faster in the maze craze! Controls 5 Left 8 Right 7 Up 6 Down P Play DDemo R Reset highest score to zero jjfe •ffW* DILITHIUM LIFT Simply collect the crystals from around the infested maze and avoid the laser bolts that fry you to death. Controls Joystick and Definable Keys Q Up A Down O Left P Right The prim objective is to survive! The higher your score the more indicative it is of your level of your success. Eat fruit and kill the monsters in your quest for points. Your turn must be constantly filled at regular intervals or you will suffer dearly and starve to death! To kill the monsters you must drop them in the numerous holes around the complex and fill them in before they can climb out. Different coloured monsters have to de dropped a different number of times before they will die. holes. At 10000 you gain an extra life Controls A Left D Right W Up X Down O Fill K Dig H Hold Break Stop BACKGAMMON Backgammon is played with the person (that's you) taking on the abilities of the computer. After loading the game choose an option from the onscreen menu within 30 seconds, or a demonstration game will start. Enter the letter after the option you desire, and get playing! The dice are rolled giving you or the computer the number of points to be played. Enter your move through the keyboard, eg A3 to D4. The computer will check to see if your move is legal, then providing it's acceptable the computer will move the stone to the position required and say OK at the bottom of the screen. Points are awarded for the location of stones at the end of the game. The doubling dice can be used to raise the bet on the game. Otherwise the rules are exactly the same as in normal Backgammon - if you don't know how to play, ask a parent or guardian as they are bound to know! CAPTIAN’S POKES The Captain is back! And what a selection of pokes he has. Choose the cheat you want and load it in! TIPS AMAZING Yet another list of loverly cheats - including Mario Brothers, Rick Dangerous 2, The Turtles and more! warn CdSK MACHINES* USE SHIFT 6 4 7 **CME«T MENU** Choose a «enu by pressing the arrow keys. Highlight it and press ENTER to select an option. THIJHDER OR OR BOY SRBcrroLiR a iwr mommmmmm hcmty U1KEH 3D STOCK COR CMRHPIOHSHIP MCNU** SOLUTIONS r W IN A TERRIFYINGLY LARGE AMOUNT OF SOFTWARE! B right and early one Monday afternoon the S.U. Crew report for work and another rigorous day under the manic Sumpters’ comic instruction. "Right Steve!", Garth said turning to the hairy one "I want you to go downstairs to the thingy and collect the doobreys from next to the wotsit" (That’s as specific as he gets). "But it’s too early man," protests Steve "I can still taste the toothpaste!" "Whadaya mean? It’s half past four!" retorts Garth using his most exasperated expression, the one he reserves exclusively for uncongealing the milk in his fridge. "I want you to get something out of the base¬ ment. Now, hang on. You’re not scared of the dark are you? Splurph! Tee Hee Hee!" "Your not serious man? I know what’s down there," shivers Steve. "What do you mean?", replies Garth, "Three years ago Alan stored his dirty washing in the basement before he took it round his mums’." "So," replies Garth with an evil grin escaping from behind his unkept face. "Well one of his socks escaped!" "Yo dude," cries Matt "heavy bummer!". "And it hasn’t been seen since. Some say it slithers around the building during the night praying on ro¬ dents and small domestic animals. Whilst during the day it feeds on it’s victims. There’s no way I’m going down there to get that!” "You gimp! I want you to get the S.U. Competition prizes from down there!" "Well why didn’t you just say so?” Steve’s relief was obvious. "Well God works in mysterious ways" quipped Garth," and so do I.... Now SUFFER!" So all you have to do to win the terrifying Bar¬ gain Basement Box of S.U. Software is answer this question. "What Horror film is generally regarded as being the worst film ever maae?" Here's a clue. It is a holder of a Golden Turkey Award and half of the title is.from Outer Space. Answers on a post card to us here at THE TERRI¬ FYING ifAND VERY HARD) CREW COMP, S.U. Towers. Priory Court, Farringdon Lane, LONDON EC1R 3AU. All entries to be received by the 15th of August. D^^ead/ng^e Hac?® ' S9reat - But 2a e Z°c h T "WKSSSSr us Of Who, to do fjjjj*. ond are una^e® Ss °?«*™ZoZZi b t e ° "°t ter us Who ait' 00 ">uch trouble SnS-SSS Iff** you e nt er\^ eat Speccy before r,. ° the P r offram. Use bI *"" 1 ” 9 the t n fc Ae program B ° to ^ad ^ore putting oj ; JJ" ifc he- f«cf voii a! th2 f Ae S^me, cent • ° Peeati on! °£ff ‘ kick * JJJ* * you'll 111 for those. Il2te *-fac e . * , 0 yj^ryj uoset writer. I'm Led vou dropped the “Write Stuff «this :,y" »o«a <° v<" ™* *» SJ \l, we also write regularly and now are e aoing to complain too. Payability JJJJ lastability ioo% nwFPALL 100% Hke it and I like it, I like It. We love itt we hug . an d if you like it you're cool asus_ Stuart Smith and Martin Strang, Barrhead, Glasgow. . The Write Stuff has been ab- sorbed into this section, but if enough people com¬ plain we'll seriously con¬ sider restarting the col¬ umn. As for Chris... well, O- <0 ■jear Garth, There's a few things I'd like it should"^ ' rSt ' Chase HQ was quite good thinn?H.w a . Ve 901 abOUt 80% ' ,he 0nl V " 9 ' d ' d " f llke about if was that it's joy- the kevbon ^f U fS l^ 6 me and prefer using the keyboard, use Q. A, O. P, Space and have an autofire joystick. This way you can complete level one and maybe level two without losing a life. Itm ^ e ?? nd POint is why do ,28K Speccies Amst?ad°ThirH S . 9 °°K d 9fQphjcs as a 64K Amstrad? Thirdly, what about my aame Brett H d 'i, C M Uld h0Ve in the Feb e shoH s st ° rf inn H lnsf eoa am She Phard P ^ Qra P^s) ° ns 0n l • The intro sequence is cooiAu* Li: you Zi L gr °“P Thames vL. asthiZ 9? Pr °bably not as they faded into oh ' scurity in tho , ob ~ their lea S dTi ntieS - startl hUnky gu y "ho bore a just wasn't- Stress fame SSSSTbfnaVdP^oty' woM aiv r^ss s ' ^ability 95 } lastabiuty o S o, OVER All y ° /o cool 100%! P ' The ma 9 ls mega Your best reader Krishna Dani, Jordanhili. Glasgow. • Thanks for vour * o I’M NOT LONG FOR THIS WORLD... ear Garth, as I write to you my energy is already fading. For I cannot walk, can barely speak, and I can only while away my hours on the joystick of my computer. As I have two months to live l would like to try and play every computer game I can. My budget cannot stretch any further to buy any more games to add to my tiny col¬ lection so would you please, please, please send me some decent software ie Moonwalker, TMNT (+3 Disc if available). Love Tracy Hatch, Chipping Ongar, Essex. PS I have sprayed this corner of the letter with my favourite perfume so you can smell it and cuddle it every night in bed and think of me when I'm dead. • GARTH; Gosh, if I only had two months to live I wouldn't waste time writing for software! I d get my money and...actually I don't think I'd better say other¬ wise those nice policemen will come and visit me. Anyway. I'm sending you some games to see you through your last hours before you shuffle off this mortal coil. ...THEN KYLIE BLEW UP! ear Garth, one day we got our May Issue of SU and I was really excited to see not eight but ten games on the tape. I got out my Speccy and tried the games. Eight loaded. I played Popstars and it was really hard. The next day I had a swollen foot so I had a day off school. I loaded Popstars and got three lines of Kylie s ugly mug on the screen and then Kylie blew up. I didn't mind about Kylie. but the en¬ tire living room blew up including the telly and my beloved Speccy. At the minute our house is being rebuilt and we are staying at a scummy hotel My Mum says that we can t have a com¬ puter unless we get at least thirty games so please, please, (etc..) send us some. Yours sore-footedly, Katy Kat' Hargrave, Thornton, Leics. • GARTH: Your telly exploded, eh? It s funny, your ad¬ dress isn't a hotel. Hmm. I don't think you deserve any software - why don't you get busy mixing con¬ crete to rebuild your house ? FIRE ALERT! ear Garth, I love to read the No.1 mag for the Speccy. and it is called SU (lick, lick!). Now I have a very, very sad tale to tell. The other day I was walking towards the local newsagents only to find that it was burning down! I suddenly thought, "OH NO! THE POOR SU MAGS!" so I ran into the shop and rescued all the SU mags there. I quick¬ ly ran home and I put the mags there so they would be safe. I ran back to the news¬ agents thinking I should rescue SU's rivals, CRASH and YOUR SINCLAIR, but in my mind I heard a voice saying, "No! Leave all the o f her mags to perish in the flames because they are CRAP!" So with that I left the other mags to perish in the flames. Lots and lots of SU readers saw this and they rewarded me with lots of cash. So l took all the money and the SU mags with me because my younger brother reads CRASH and would surely rip them up! At the computer shop I bought a game called 'CJ's Elephant Antics”. But as I walked home I was surrounded by CRASH and Your Sinclair readers because they had seen me rescue the SU mags! They tried to destroy the mags but I fought them off by doing WWF moves on them. I then said to them Read SU you scumbags!" and with that the readers of the rival mags ran off. But after all that to my dismay I found that my game was smashed to bits (boo hoo). So please could you send me a copy of CJ's Elephant Antics" and I will be ever so grateful and I will continue the fight against the rival mags! Yours fightingly, Mik Young, Roker, Sunderland. • GARTH: What a long-winded blubber! I'm glad you rescued the SU mags, but you should have more sympathy for people with worse taste than you. TOTAL RECOIL ear Garth (my very favourite person), I arr very annoyed, just the other week I went and bought a copy of TOTAL RECALL. I paid my eleven quid and rushed home to play the game. When I got home it wouldn't work. As a result I took it back to the shop and asked for my money back or an exchange for another copy. The fella behind the counter had the cheek to say to me it was the wrong receipt. This is where you come in. You see. I can t af¬ ford a new copy of the game, and you being the nice man you are. I am forced to ask you to send me a game. If you don’t I will cry for days and flood the whole of the UK. Thanks from Paul Scarisbrick, Winstanly, Wigan. PS You are a very, very, very nice man. PPS I never fail to buy SU. PPPS I want to marry SU. • GARTH: I'm sorry. I'm already engaged to SU so tough luck, find another mag to satisfy your matri¬ monial urgings. I'll send you some software just to stop my trousers from getting wet. D ear Garth, my favourite man, please. please, please listen to my request for aid. I love SU. I think it's so gorgeous I would not read anything else, the cover cassettes are so creamy I just love 'em. They brighten up my short life, but Garth. King of computer mags, God of the Speccy I ache all over, you see it’s like this.I am a poor wretched soul, I have no money, the only thing that brightens up my drecky months is when the postie comes along the garden path with SU in his hands. I run out to him in ecstasy at the thought of another love¬ ly copy of SU. I run upstairs and whack the tape in my cassette recorder and play all the games. I read SU from cover to cover and that’s it, no money until next month. Oh Garth, lovely Garth, oh great Garth could you give me just a little more pleasure in the form of a full- price game or two that SU has reviewed, please (oh and a nice big piccy of Andrea)? Your most faithful, obedient servant P A Mons, Cheltenham, Gloucs. PS My mother has just called me down for my bowl of rice, it's cheap you see. PPS Thank you Garth, I knew you'd listen, you deserve a medal. • GARTH: You perv merchant! Andrea's reply is unfit to print, and if your poor Mum's so skint you shouldn't have wasted the money for a stamp. Keep saving for Total Recall. INTO GAMES THEN ARE YOU? THEN Y OU CAN'T AFFORD TO MISS IMER MAGAZINE • THE ONE THAT BRINGS THE GAME OF FOOTBALL TO LIFE. NO DODGY GRAPHICS IN THIS BABY - JUST REAL-LIFE ACTION ALL THE WAY WITH BRILLIANT POSTERS. FASCINATING FEATURES, FACTS YOU WON'T BELIEVE AND A WEEKLY RESULTS SERVICE THAT EVEN A COMPUTER CAN'T MATCH! ITS EVERYTH! AYOUNG FOOTBALL FANCOUL WANT! GAME Mystical LABEL: Infogrames MEMORY: 48K/128K TAPE: £ 11.99 DISK: £ 16.99 M agic potions, secret scrolls and supernatural psychos for enemies. These are the sort of problems that a budding apprentice magician must learn to deal with in order to worm his way back into the affections of his master when the wayward lad has created untold havoc in the temple’s spell store - and what a lot of worming there is to do. WIZ FAX Until the present century Witches and Wizards were feared by ordinary people and those accused of magi¬ cal practices were perse¬ cuted and tortured or burned at the stake as heretics. Perhaps the most famous Wizard of all time was the legendary Merlin, court Wi¬ zard to King Arthur and his father, Uther Pendragon. Merlin’s apprentice was Mordred. Arthur’s half sis¬ ter. but unlike our appren¬ tice magician in Mystical, she was evil and caused the downfall of Arthur’s Round Table. Magic and Wizardry have always been associated with Alchemy. Alchemists used potions and various combinations of metals and minerals to try and produce gold or a genuine synthetic substitute for it. Because of their greed and the highly dangerous nature of their work it was usually shrouded in secrecy. A Golem is a creature, usually made of day and magically animated, that protects its owner in times of danger. Originating from Jewish legend and cabala the most famous Golem was created in the six¬ teenth century by a man named Rabbi Low and was a forerunner of Mary Shel¬ ley's Frankenstein Monster. Mystical’s quest involves a young trainee magician trudging around the world to collect the scrolls and phials which he naughtily scattered to the four winds just before he was due to start his final exams. If he doesn’t recover these he will never qualify as a practising Magic Merchant and will prob¬ ably end up down at the Job Centre looking for employment as a partly qualified Wizard. The reason The Great Wizard, his master, is so peeved is that these documents and vessels contain knowledge and potions which have taken centuries to assemble. Mr. Magician must face a whole army of different fiends in order to complete his task. At the weak end of the baddie scale there is a relatively dumb ghoul with his head where his stomach should be, in the middle of the scale comes de¬ ceptively innocent looking Jack and Jill clones, while at the terri¬ fying end there are viciously strong mutant bearded Monks and fast, furious Chinese mime artist impersonators from hell who can move around the turf faster than a teacher’s pet in gym class. You must also avoid the many bundles of rocks and other obstacles which litter the screen and opposing characters may chuck nasty life draining balls at you. Every cloud though, they say, has a silver lining and Mysti¬ cal’s is that your Magician can use the various scrolls and po¬ tions he collects to protect him¬ aft self on the journey. These vary widely from Scrolls that send Magic Swords ahead to engage enemies, to Ice Torpedos that turn an enemy into a melting Frosty the Snowman or slime tor¬ pedoes that turn him into a hop¬ ping mad frog. The Phials con¬ tain potions which among other things give your man firepower, the ability to strike fear into his foes or to clone himself to con¬ fuse them. It is also possible to store up to eight spells and use them at random and he has three lives available to complete the adventure. Life force, indi¬ cated on the right of the main screen is sustained by eating burgers which are littered throughout the worlds. There are four game scena¬ rios, each vertically scrolling with three individual sections. To get between each section you must i F place the Magician over a star, marking the spot where the Great Wizard will transport you to the next danger-filled zone. This is carried out without too much ceremony, rather like Scot- tie beaming the Enterprise crew up without actually making a fuss about it ( M hoots mon she’ll nay hold together if we transport yee withoot a wee bit o’ cere¬ mony the noo H ). In two player mode the sec¬ ond player takes over the role of a Golem (see fax strip) who hops around the screen like a springy old sack of potatoes, jumping on the various enemies that are out to stop the quest. He loses power easily and then disappears underground until his stock is replenished. To be com¬ pletely honest this is a really bor¬ ing role and should strictly be reserved for younger brothers and other easily coerced people. Although graphics are plain everything is very clear which is good because there are twenty four different spells and a multitude of different enemies to contend with. AH characters are instantly recognisable and scroll¬ ing is smooth. The magician and Golem are sometimes slow at re¬ sponding to commands but this is not bad enough to seriously af¬ fect game enjoyment. The tune on the opening screens is neat, sounding a little bit like Barmitz- vah music but the sounds during the game, although numerous, are a bit dull. Mystical is a playable, hu¬ morous, quirky game with a very simple plot and a big world full of nasty characters and dangerous spells. If turning foes into tempor¬ ary vegetables, petrified Mi- chelin Men or chargrilled skele- toids sounds good to you then Mystical will either amuse you or bemuse you. m scores) GRAPHICS 83 SOUND 74 1 "IV W l'lll ITfll 1 JJj OVERALL ft Alan Dykes V N An, absorbing shoot ’em up with a simple concept; frightening foes and the greatest variety of offensive and defensive spells and potions that I’ve ever seen. Worth a look if you want to play something a little bit different. V i w MATT Unlike Steve, I ended up in Southend and had to spend the weekend looking at the horrible archi¬ tecture and people. Still, Mystical is a fun romp through magic worlds, with STEVE I wanted to re¬ view Mystical because it’s so exciting but I went to a party last week and ended up in Miami with no ticket home. After mana¬ ging a rock band for a few days I finally got the money together for the return flight. Mystical kept me going for that dark week in para¬ dise and I can highly recom¬ mend it to anyone as a really fun game. 0 OPERATION WOLF UNTOUCHABLES Want to start the game on level six? Well just load the 128K version In 48K mode, or the 48K version in 128K mode, and voila! Straight in at the difficult end... Thanks to Martin Kidd of Bridgwater, Somerset who's supplied a load of great cheats. While playing press down the following keys: QWERT. This advances the game a level, but if you want to try out the test mode, enter your name as Humphrey Bogart. Thanks to Steven Ben net of Deeside, Clwyd for that. FOXX FIGHTS BACK This Covertape game is obviously popular, and Tony McCrudden of Jarrow has supplied us with some handy hints to help those crafty bunny-ba¬ shers out there. Keep jumping to get around, and try not to eat all the rabbits in a warren the first time you visit it - leave some in case you run into trouble later. CRAZY CARS DIZZY II While the game is loading and the counter is at 0:00 press the Shift and Q keys together and move the th joystick left and right until the car you want to drive appears. Hot stuff from lain Pank- hurst of the Transvaal, South Africa (honest!) - cheers! Hold down P, A, and O on the title screen and press Enter while keeping them held down. When Dizzy shakes his arms let go and press X. He should now disappear. Use Z and X to flip screens. X to disappear and Space to reappear. Thanks once again to Martin Kidd for that. W ecome to five whole pages of the Hacking Squad - we’re back and we’re meaner than ever. Which is probably some¬ thing to do with the infa¬ mous hippy, Mr Keen. You see, he took us all to a (very) heavy metal rock nightclub the other week 11 11 mt 1 1 ■■mm m /Oh.s 1: 'i BB-'' l £ R Pv* Having trouble with this shoot ’em up from Rain- £J A li/IGTED bow Arts? Well stop crying, ’cos Mark Shepherd ■ ■ AWfwf Cf\ of Kincorth, Aberdeen has a nifty cheat guaran- Yum yum! Those crunchy rodents, great witf teed to make you smile again. Pick the smallest . barbecue sauce, are the subject of a set of tips ship and move it until it’s just above the down- sent in by Simon Gould of Warrington, Cheshire, ward-pointing triangle. This gives you a ship with Everyone wants to manage a popular group and an array of weapons and, even better, you should here's how. He suggests getting three quarters of the stars, but make sure you don’t accept the first record deal you’re offered. Don’t take a sponsor¬ ship deal because Lievi Jeans end up making people sterile, Buddwieser beer is addictive and Soma televisions explode! Always re-record if someone steals the tape, and always choose to “send the boys around" - who said violence wasn’t the answer to anything? Choose the dodgy gear, and build up to stadiums charging 10 - you'll amass 100,000 very quickly. Release the stars when you have four or five million quid. Make a video and choose Simon Cheeseburger to direct. Simon’s final tip is to avoid doing publicity gim¬ micks too often! SHARK Here’s a POKE listing for all those in desperate need of help in finishing this game: 10 CLEAR 32767 20 LOAD CODE 65024 30 POKE 65147, 90:POKE 65148, 57 40 FOR F = 23296 TO Ie9: READ A 50 IF A = 999 THEN RANDOMIZE USR 65024 60 POKE F, A: NEXT F 70 DATA 175, 50, 183, 204: REM Wea¬ pons 80 DATA 175, 50, 59, 190: REM Lives 90 DATA 62, 201,50. 37, 192: REM lm- munity Ta very much to Tony McCrudden of Jarrow, Tyne and Wear! When jumping be careful not to land in the farmer’s traps. Take a long run-up before jumping water. Don’t shoot chickens but try to catch them by continuously jumping after them, as they return your energy. Always collect four items of food before returning to the den. PANG PIPEMANIA Let's get that flooze flowing! Kevin Whitley from Clwyd. North Wales, has sussed the codes for this great puzzle game and here they are! LEVEL 5 = DISC LEVEL 9 = NAIL LEVEL 13 = ONCE LEVEL 17 = ROPE LEVEL 21 = PENS LEVEL 25 = SLIP LEVEL 29 = EACH LEVEL 33 = RISE Andrew Gray of Coudenbeath, Fife, has sent in a Poke for this great game that received a Whop¬ ping 95% in December 1990’s issue. So if you want to burst some more bubbles, type in this code! 10 REM PANG 20 CLEAR 3144:FOR N = 23497 TO 1149 30 READ A:IF A 256 THEN POKE N,A:NEXT N 40 RANDOMIZE USR 23496 50 DATA 221, 33, 242,174, 17 60 DATA 28. 16, 62, 255, 55 70 DATA 205, 86, 5, 48, 241 80 DATA 62, 222, 50, 52, 190 90 DATA 195, 81, 175 100 DATA 50, 109, 138 110 DATA 50, 141, 138 120 DATA 195,23, 190, 999 RENEGADE Yet another cheat from Martin Kidd! Hold down Q and T.on the title screen then once in the game hold them down to complete the whole thing. and the true character of all the Hackers on the crew came out. Of course Steve Keen (Mr Metal to his friends), just sat there in his Cartier Balaero jacket whilst we all sweated it out in our biker jackets. And so, all the girls there just homed in on the lovable hippy. Here’s his tips... m 1 1 1 1 M | P : ; pi 8 IMi ISf | w w ^00RKr''l!H| bLjm^HHHHI #### WO AM# MAT# oivs SLIGHTLY MAGIC PART ONE - The castle Go right and pick up the bucket in front of Snort. Go back to the laboratory and give this bucket to Hie. Walk left past him and pick up the bucket in the next room. Jump left across to Frazzle and give him the bucket. Pick up the third bucket and the Megaphone and jump back across to the right where you entered the room. Drop the bucket and the megaphone. Walk left and fall down the first gap into the cellar. After you land jump very carefully to the other side of the room and pick up the pile of stones. Jump rightwards and pick up the skull. Go right, jumping over the spikes, into the next room. Move right until you are near the rock monster, then give him the pile of stones. Return to the room on your left, jump over the first set of spikes, and stand until you are just to the left of the red wall coming down from above. Press fire to bring up the menu of what you are carrying, select return and don’t drop and imme¬ diately jump upwards and keep on jumping. If you are in the right place you will climb the stairway. Keep going up and as soon as you enter the room above go left and you should land on the ledge at the bottom of the screen. Jump to the left and land on the wooden ledge. Pick up the magnet. Walk left and fall down to the room below. Carefully jump up the stairway to return to the room above. This time don’t go left but keep on jumping until you get to the floor with the bucket and the megaphone in it. Pick up the bucket and drop the skull. Walk past Hie until you arrive in front of Snort. Give Snort the bucket. He will sneeze and light a fire. Go into the next room, the flight of stairs. Jump on the first three steps and stand facing left with the tip of your left foot at the left edge of the step. Jump onto the small ledge and turn right. Go to the right edge of the step and jump left into the room above. Walk left into the next room, continue left until you fall into the room below, containing Zip the dra¬ gon. You will land on a ledge. Walk to the right and fall to the ledge below. Use the magnet to pick up the pin. Walk to the right wall, turn and move one step to the left. Jump onto the ledge you originally landed on. Move left and right until you are standing half way over the right ledge. Now jump right. You should land on the yellow ledge at the top of the room. Move to the left of this, standing halfway over the left ledge. Jump up. You should now land on the steps in the room above. Climb left up the three steps and fall onto the floor. Move left into the next room. Keep on until you fall into the room below the flight of stairs. Jump to the small ledge. Go left and jump to the haunted east wing. Walk left along the floor and fall into Snorts room. You will have landed on the window ledge walk left and jump into the labora¬ tory. Now touch the book. Keep going left, fall to the floor, climb the stairs, go past Hie, keep going left and fall into the spooky cellar. Go right to the rock monster’s room. Jump onto him and the jump onto the small rock to the right. Watch the stars on the left carefully. You need to jump on one to your left hand side of the bubble. This is difficult. When you are standing next to the bubble use the pin you have to burst it. You can now walk to the top left of Spooky cellar. Jump into the room above, then move right and touch the magic wand. You now have magical powers. Go back to where the bubble was, then go right to land on the floor and left back to the stairway. Go to the top of the room where Frazzle is and move to the right. Pick up the skull and the megaphone. Walk right past Hie and keep going right. Jump over the fire in front of Snort. Keep going right and jump as you did before. Now go back to Zip the Dragon’s lair. Then move as you did before to land on the three steps and pick up the fright spell, to frighten ghosts away. Jump left onto the ledge and pick up the hearing spell after jumping left on the ledges. This spell will be activated by the megaphone that you have. Go back and retrieve the flea collar. Then work back to the ledge holding the spell book. From here jump onto the ledge to the left of the spell book, then jump left, landing beside Herbert, the deaf guard on the left. Use the hearing spell to cure Herbert and Hubert then walk to the left of the haunted west wing. Carefully avoiding the ghosts and torches jump to the top of the stairs at the left of the room. From here jump to the right, and onto the window ledge to the right of the ghost. Jump up and right to land on the gallery above Herbert and Hubert. Go right picking up the stars and right again to pick up the flea spell. This will be activated by the flea collar you have. Go back left, fall into the haunted east wing, then walk right, until you are at the edge of the gap in the floor then jump to land on the high ledge of the laboratory. Walk to the right edge of this, then jump right to land in front of Hubert. Walk right, up to the Giant. Use the flea spelt to get across the castle moat. PART TWO - OUTSIDE THE CASTLE You are now standing on the grass to the right of the moat. Walk left and fall into the moat. Take the left exit out of the moat and move right to collect the star. Move left, jump over the banana skin, pick up the watering can. Keep walking left, over the block, go left and pick up the fish spell. Go right and jump onto the block and onto the middle ledge at the right. Walk right and jump onto the first two steps. With slightly facing left, and half way over the edge of the ledge. Jump left to the top level. Walk left and keep going until you drop to the middle level. Go right and fall to the bottom level, walk left back into the dried-out moat. the two red trees and drop the key. Turn into a bird and fly up to collect the dead mouse. Land and turn back into a human. Drop the flight spell and pick up the key. Walk to the witch’s cottage, watching for the banana skin as you go. When inside the cottage stand at the left and use the key to open the cellar door. Go into the cellar, onto the bottom step, and jump onto the ledge holding the lower cat. Don’t move right until you have given the cat the dead mouse. Now collect the vanishing cream. Climb out of the cellar and return where you dropped the flight spell. Use it and fly into the tree tops to get the invisibility spell. This will be acti¬ vated by the vanishing cream. Now fly right into the next location and use the invisibility spell. This will hide you from the witch, if she’s here. Fly up to the spoon and collect it, leaving the invisibility spell behind. Return to the ground and human form. Walk left to Hie, Snort and Frazzle and turn into a bird. Fly to the location above, then left and another one above. Collect the cook spell which will be activated by the spoonful of sugar. Return to the gingerbread cottage, fly over the cauldron and use the cook spell to release Hansel and Gretel. Go back to the two red trees and collect the penny. Then go right from the ginger bread cottage and to the wishing well. Drop your penny into the well and jump in. MAKE A WISH. You’ll land in the caves of the sunburnt dragon. Jump to the top of the small pile of stones you land on, stand at the centre of the top stone. Jump up and left. Go left to collect the suntan lotion. Go back right, and land at the right of the small pile of stones. Go left and fall into another room. From here go left, fall, and land on a rock dividing two pathways. Jump to the right, then jump to the right onto a platform with a banana skin on it. Jump over the banana, and stand at the rightmost edge of the platform. Jump to the right. You should land in front of the sunburnt dragon. Give him the sun burn lotion and you’ve com¬ pleted the game! Use the watering can to wet the small plant in the middle of the screen and be sure to pick it up again after the sunflower has grown. Now climb up the sunflower, jump on the steps at the right, then up to the land on the grass on the land above. Drop the watering can and return to the moat, this time take the exit to the right then jump onto the middle level. Walk to the right and collect the scissors. Go back to the grass above the sun¬ flower. Keep going right, jumping over the patch of hot sand, and keep going until you reach the' yo-yo-ing cat.Use the scissors to cut the string of Wm bis yo-yo. Now pick up the goldfish bowl. This will mm now activate the fish spell. Go back and get the BB watering can and stand by the hot sand. 1||| Use the watering can to open up a hole into the undersea kingdom, use the fish spell to change into a fish and go down the hole quickly. Fall onto the rocks below and go to the left. Pick ^H up the star and move down, left, up, left to pick BH up the jelly from the side of the jelly fish. ||PJ Give the jelly to the other jelly fish which is block- jjfl ing the pathway. Go along this pathway and BH collect the plunger. Now go back to the first "H underwater location that you entered. Exit II through the top right. Pick up the explosive spell 1 here which will be activated by the plunger. ■ Now travel right following the water’s surface until I you reach the rock wall. Travel down the opening I here then move left until you reach the sea bed. I You will come to another wall that has two large I rocks. Use the explosive spell and turn back into I a human and fall down the hole that was left by HP the explosion. F*. You will land on top of a cloud, walk to the edge of this and jump right into the next location. When ■T there you will be able to pick up the flight spell. If you fall off the clouds you can get back up by *wmm going to the location left of the trees base. At the ■ right of the screen are a bunch of flowers that you can climb up. Position yourself at the top of these. H| Move s,i 9 ht| y rj ght with slightly’s right foot just supporting him on the flower. Now jump up and Hi quickly right and you should land on a tree and be carried to its top. Move right along to collect the star, drop the fish H** spell. Then jump to the highest point of the tree. ^ Position yourself at the top of the tree, near the jiB black break jump Upwards and quickly left. You |1|1 should land to the right of another cloud suppor- WM ting a candle. Get the candle. Fall to the ground, |||I travel left to the flowers you used as a ladder and |1J1 drop the candle. It will frighten the wood elves !H| away. You can collect the feather which will acti- ggjj vate your flight spell. Travel right from here, keep going until you reach the gingerbread cottage. Jump the banana skin * ~ and enter the cottage. < Use your flight spell to turn into a bird and collect " ... the watfer pistol. Fly left until you come to Hie, ^ Snort and Frazzle. Use your waterpistol to put |L ■ Hic’s flames out, then collect the key. Go right to WELL DONE!! HINTS FIND THE MAGIC WAND AND READ THE SPELL BOOK, TO ALLOW YOU TO CAST SPELLS! EACH SPELL NEEDS AN OBJECT TO WORK WITH IT. STARS REPLENISH YOUR MAGICAL POWERS. RUN OUT OF POWER AND A SPELL WILL STOP. 20 STARS GAIN YOU AN EXTRA LIFE. WATCH OUT FOR SPIKES, FIRES AND BA¬ NANA SKINS. r SQUAD NIGHT BREED THE SOLUTION LEVEL THREE From where you fall down, climb your ladder and i then go left. Climb down another ladder and you I end up in Berserkers corridor. Now go left down I the corridor and up the ladder, left again and up another ladder. Go right this time and up a ladder. Now it’s butt kicking time as you have to lay into ' "Mr Split Personality" Decker. After you have dealt with him you can pick up the level 3 pass key. Climb back down the ladder, left, down the ladder, right, down the ladder. Now go right again and down the ladder go right for four screens until you enter Baphomets room. Enter and you will be treated to a nifty sequence of pictures when Baphomet christens you as Cabal. After this head back along the berserkers corridor and open the door. Go left, up the ladder, left, up the ladder, right, up the ladder, left, up the ladder beat up the giant and go through the door, and that's it, you’ve freed the Breed!! BACK TO LEVEL TWO After stopping the tape push your joystick right and quickly go up the ladder, if you don't you will be flattened by a falling rock, then a bomb will hit you and to top the lot your gun gets pinched. Then go left twice and go up the ladder. Go right and through the door, left and then up the ladder. Beat another giant up and go through the door and you have freed more of the Nightbreed!! As soon as you go back to level 2, go through the door that the computer puts you close to. This takes you back to level 1. From where you end up, go right and then right again and then through the door. Then go left and through the door again. Then go right and right again (this gives you a chance to replenish your energy and gain some extra bullets). Fall down the pit to level two. ; Mil a a W w w BACK TO LEVEL TWO AGAIN Keep going right and then fall down the crevasse. Then go right up the ladder and then through the door, down the ladder. You should now be back in the room with the emerald. Do the same pro¬ cedure as last time and fall down into level three. BACK TO LEVEL THREE Climb down the ladder and go left, down the ladder and left again then climb down another ladder. You will now be back in the Berserkers corridor. Go left, then climb the ladder, left again, climb the ladder. Now go right and up the ladder. Decker is waiting again. Fight the final battle against him and you will rescue your girl friend, Lorinda. Now go left and climb up the ladder, right and through the door. LEVEL TWO (POSmVELY, DEFINITELY FOR THE LAST TIME) Use the same route as you did when you came up from level three last time. Get to the door and you’ll be treated to a lovely romantic scene. THE END! Oh yeah, and don’t forget to turn into Cabal by pressing T when you fight the big meanies or you’ll be in BIG trouble. THANKS TO MARK BROGAN, Scotland LEVEL ONE From the start, go right three screens. Then take the exit at the bottom of the screen and then go down again. If you then go left you will find the pass key for level 1. There is also an energy bubble here so you can restore your lost energy. After this go right and then down. There will either be a pit key here or a mine. If there is a pit go down it and you will appear on level two. If there is a mine you should stand on it to explode it. This will create a pit for you to jump down to level two. LEVEL TWO To get past the falling rock you should walk slightly under it and the shoot back towards the left. It will then drop and you can walk past it with no damage to your energy. Now from this room go right and then down the ladder. To escape from the jumping frog stand in between where it is and were it jumps to. Once it is on the far right you should start running left and go through the door. Now go left and climb down the ladder. Once you are there go left again and use the same procedure as above for the falling rock above the door. Go through the door and try to get to the man with the machine gun as soon as possible. Kick his butt and pick up the pass key to level 2. Now go out of the room and go right, then up the ladder, then right again. Instead of going through the door go right again and drop down the crevasse. You will have to go right and then up the ladder (Watch out for the flying mon¬ ster) Then go through the door and down the ladder. Jump over the emerald sort of thing, go right and down the ladder and then left. Fall down the hole in the ground and you will fall into level 3. ■ 4 ^ OFTWARE CITY Unit 4, B.D.C, 21 Temple Street, Wolverhampton WV2 4AN. Tel:0902 25304 Call us on: 24 Hour Credit Card Hotline 0902 25304 Fax: 0902 712751 □ in ss Q BUDGET 2 PLAYER SOCCER SQUAD (D&H) 3.99 2 PLAYER SUPER LEAGUE 3.99 1942 2.99 A.P.B. 3.99 A.T.F.(ADV. TACTICAL FIGHTER) 2.99 ACE 1 1.99 AFTERBURNER 3.99 AMERICAN FOOTBALL 2.99 ARCADE FRUIT MACHINE 2.99 ARKANOID 1 OR 2 3.99 AUSTRALIAN RULES FOOTBALL 2.99 BARBARIAN 2.99 BARBARIAN 2 2.99 BATMAN 3.99 BATMAN THE CAPED CRUSADER 3.99 BATTLESHIPS 1.99 BEACH HEAD 1 & 2 & RAID MOSCOW 4.99 BLINKY’S SCARY SCHOOL 3.99 BOULDERDASH 1 OR 2 OR 4 2.99 THE BOXER 3.99 BOXING MANAGER 3.99 BRITISH SUPER LEAGUE 3.99 BUGGY BOY 2.99 C.J's ELEPHANT ANTICS 3.99 CALIFORNIA GAMES 3.99 CHAMPIONSHIP GOLF 3.99 CHUCKIE EGG 1 OR 2 3.99 CLASSIC PUNTER 2.99 CLASSIC TRAINER 2.99 CLASSIC TRAINER 2 2.99 COMMANDO 2.99 CONTINENTAL CIRCUS 2.99 COUNTY CRICKET (D&H) 3.99 CRICKET MASTER 2.99 CUP FOOTBALL 3.99 CUP MANAGER 2.99 DALEY THOMPSONS DECATHLON 3.99 DALEY THOMPSONS OLYMPIC CHALL. 3.99 DEFENDERS OF THE EARTH 3.99 DIRT TRACK RACER 2.99 DIZZY PANIC 3.99 DOMINOES 2.99 THE DOUBLE 2.99 DOUBLE DRAGON 2.99 DRAGON NINJA 3.99 DRILLER 2.99 EMPIRE STRIKES BACK 3.99 EURO BOSS 2.99 FANTASY WORLD DIZZY 3.99 F.l. TORNADO 2.99 FIGHTER PILOT - 2.99 FIRST PAST THE PAST 3.99 FOOTBALL CHAMPIONS 3.99 FOOTBALL DIRECTOR 3.99 FOOTBALL MANAGER 2.99 FOOTBALL MANAGER 2 2.99 FOOTBALL MANAGER 2 EXPANSION 2.99 FOOTBALL MANAGER WORLD CUP 2.99 FORGOTTEN WORLDS 3.99 FORMULA 1 GRAND PRIX 2.99 FRANK BRUNO 2.99 FRUIT MACHINE SIM 2 3.99 FULL THROTTLE 2 2.99 GARY LINEKERS HOTSHOTS 3.99 GRAHAM GOOCH CRICKET 2.99 GHOSTS AND GOBLINS 2.99 GHOSTBUSTERS 1.99 GHOSTBUSTERS 2 3.99 GRAND NATIONAL 1.99 GREAT ESCAPE 3.99 GREEN BERET 3.99 GRID IRON 2 2.99 GRYZOR 3.99 HOBGOBLIN NEW 2.99 I.K. + 2.99 IKARI WARRIORS 2.99 INSPECTOR HECTI IN THE INTERCHANGE 3.99 INTERNATIONAL FOOTBALL 3.99 INTERNATIONAL MANAGER 3.99 INTERNATIONAL RUGBY 3.99 JET SET WILLY 1.99 JOCKY WILSON COMPENDIUM DARTS 3.99 KENNY DALGLISH SOCCER MANAGER 2.99 KENTUCKY RACING 2.99 KICK OFF 3.99 KWIK SNAX 2.99 L.E.D. STORM 3.99 LICENCE TO KILL 3.99 LOP EARS 2.99 MACADAM BUMPER PINBALL 2.99 MAGICLAND DIZZY 3.99 THE MANAGER 2.99 MANIC MINER 2.99 THE MATCH NEW 3.99 MATCHDAY 1 OR 2 3.99 MERCENARY 2.99 MIKE REIDS POP QUIZ 2.99 MINI OFFICE 2.99 MONTY ON THE RUN 2.99 MOTOR CYCLE 500 2.99 NIGEL MANSELL GRAND PRIX 2.99 ON THE BENCH 3.99 OPERATION WOLF 2.99 OUTRUN 3.99 PAPERBOY 2.99 PASSING SHOT TENNIS 3.99 POPEYE 2 2.99 POSTMAN PAT 1 OR 2 2.99 PREDATOR 3.99 PRO GOLF (CODEMASTERS) 3.99 PROFESSIONAL FOOTBALLER NEW 3.99 PUB GAMES 2.99 PUB TRIVIA 2.99 QUATTRO ADVENTURE 3.99 •QUATTRO ARCADE 3.99 QUATTRO CARTOON 3.99 QUATTRO COMBAT 3.99 QUATTRO FIRE POWER 3.99 QUATTRO RACERS 3.99 QUATTRO SPORTS 3.99 QUESTION OF SPORT 2.99 QUICK DRAW MCGRAW 2.99 R-TYPE 3.99 RAMB0 3 3.99 REAL GHOSTBUSTERS 3.99 RED HEAT 3.99 RETURN OF THE JEDI 3.99 ROCK STAR ATE MY HAMSTER 3.99 RUGBY BOSS 2.99 RUGBY COACH (D&H) 3.99 RUGBY MANAGER 2.99 RUN THE GAUNTLET 3.99 RUNNING MAN 3.99 SABOTEUR 1 OR 2 1.99 SALAMANDER 2.99 SAM FOX STRIP POKER 2.99 SCOOBY DOO 1.99 SCOOBY DOO AND SCRAPPY DOO 3.99 SILKWORM 3.99 SLIGHTLY MAGIC 3.99 SNOOKER MANAGEMENT (D&H) 3.99 SNOOKER MANAGER 2.99 SOCCER 7 3.99 SOCCER DIRECTOR 2.99 SOCCER Q 3.99 SPIKE IN TRANSILVANIA NEW 3.99 SPITTING IMAGE 2.99 SPY V SPY 1 OR 2 2.99 STACK UP NEW 2.99 STARWARS 3.99 STEVE DAVIS SNOOKER 2.99 STRIKER 3.99 STRIKER MANAGER 3.99 STRIP POKER 2 2.99 SUBBUTEO 3.99 SUPER HANG ON 3.99 SUPER STOCK CARS 2.99 TARGET RENEGADE 3.99 TARZAN GOES APE 2.99 TECHNOCOP 3.99 TELLYWISE 2.99 TETRIS 2.99 THEATRE EUROPE 2.99 THUNDERBLADE 3.99 THUNDERCATS 2.99 TOMOHAWK 2.99 TOP GUN 3.99 TORNADO ECR 3.99 TRACKSUIT MANAGER 2.99 TRAP DOOR 1 AND 2 2.99 TREASURE ISLAND DIZZY 3.99 TREBLE CHAMPIONS 4.99 VIGILANTE 2.99 VIKINGS 2.99 WACKY DARTS 2.99 WEC LE MANS 3.99 WEMBLEY GREYHOUNDS 3.99 WONDERBOY 3.99 WORLD CLASS LEADERBOARD, LEADERBOARD & TOURNAMENT 4.99 XENON 2.99 YES PRIME MINISTER 2.99 YOGI AND THE GREED MONSTER 2.99 YOGI BEAR’S GREAT ESCAPE 2.99 SOFTWARE CITY SPECIALS ALTERED BEAST NEW 3.99 BADLANDS NEW 3.99 BOULDERDASH 1 & 2 3.99 CAPTAIN FIZZ 2.99 CRACKDOWN NEW 2.99 DEACTIVATORS 0.75 DOUBLE DRAGON 2 NEW 3.99 DRAGON BREED NEW 3.99 ESCAPE PLANET ROBOT MONSTERS 4.99 ENLIGHTENMENT (DRUID 2) 0.99 FIGHTER BOMBER NEW 4.99 FINAL MISSION 1.99 GAMES SUMMER EDITION 2.99 GHOSTBUSTERS 2 NEW 3.99 GHOULS AND GHOSTS NEW 3.99 HAMMERFIST NEW PRICE 2.99 HEAVY METAL NEW 3.99 INTENSITY 0.75 INTERNATIONAL 3D TENNIS NEW 3.99 KARYSSIA ADVENTURE 2.99 KENNY DALGLISH SOCCER MATCH 2.99 MAGNETRON 0.75 MOONCRESTA 1.99 MYSTERY ON THE NILE 0.75 NINJA WARRIORS NEW 3.99 SALAMANDER 2.99 SANXION NEW 2.99 SHACKLED 1.99 SNOWSTRIKE NEW 3.99 SPYTREK ADVENTURE 1.99 STARGLIDER 2 NEW 6.99 STARSTRIKE 1 & 2 1.99 S.T.U.N. RUNNER NEW 3.99 SUBTERRANEAN NIGHTMARE 1.99 TEENAGE MUTANT HERO TURTLES NEW 4.99 TEMPEST 1.99 X-CELL 1.99 FULL PRICE CASS DISK ADIDAS FOOTBALL 8.99 11.99 ANCIENT BATTLES 10.99 N/A BATTLE OF THE BULGE 9.99 N/A BRIAN CLOUGH’S FOOTBALL FORTUNE 7.99 9.99 CHASE HQ 2 7.50 10.99 CHIPS CHALLENGE 7.50 N/A COLOSSUS BRIDGE 4 8.99 10.99 COLOSSUS CHESS 4 7.50 10.99 CRETE 1941 9.99 N/A CROMWELL AT WAR 8.99 N/A CRICKET CAPTAIN D&H 7.50 N/A DELTA CHARGE 7.50 N/A DELUXE SCRABBLE N/A 10.99 EDD THE DUCK 7.50 10.99 EMLYN HUGHES INT. FOOTBALL 7.50 10.99 EMLYN HUGHES TRIVIA QUIZ 7.50 N/A EUROPEAN SUPER LEAGUE 8.99 10.99 EXTERMINATOR 7.50 N/A EXTREME 7.50 8.99 F-16 COMBAT 10.99 14.99 FAMOUS FIVE 7.50 N/A FOOTBALL DIRECTOR 2 (128k, +2 & +2A) 13.99 13.99 FUN SCHOOL3 (UNDER 5’S) 8.99 12.99 FUN SCHOOL 3 (5-7) 8.99 12.99 FUN SCHOOL 3 ( + 7) 8.99 12.99 GAZZA 2 7.50 10.99 GOLDEN AXE 7.50 10.99 GRAND PRIX (D&H) 7.50 N/A GREMLINS 2 7.50 N/A GUNSHIP 7.50 10.99 HERO QUEST NEW 7.50 10.99 HOSTAGES 7.50 10.99 HUNT FOR RED OCTOBER 7.50 N/A HYDRA NEW 7.50 12.99 JAHANGIR KHAN SQUASH 7.50 10.99 KICK OFF 2 7.50 10.99 LOOPZ 7.50 N/A LORDS OF CHAOS 7.50 10.99 LOTUS ESPRIT TURBO CHALLENGE 7.50 10.99 MAN. UTD. 7.50 10.99 MULTI PLAYER SOCCER MANAGER 7.50 N/A MYSTICAL NEW 8.99 11.99 NARC 7.50 10.99 NARCO POLICE 7.50 10.99 THE NATIONAL 7.50 N/A NAVY SEALS 7.50 10.99 NEW ZEALAND STORY 7.50 10.99 NIGHTSHIFT 7.50 N/A NINJA REMIX 7.50 N/A NORTH AND SOUTH 7.50 10.99 PANG 7.50 10.99 PICK N PILE NEW 7.50 10.99 PREDATOR 2 7.50 10.99 PROJECT STEALTH FIGHTER 7.50 10.99 RAINBOW ISLANDS 7.50 10.99 THE REAPER 7.50 10.99 RICK DANGEROUS 2 7.50 10.99 ROBOCOP 2 7.50 10.99 SCRABBLE, MONOPOLY & CLUEDO 14.99 N/A SHADOW DANCER NEW 8.99 N/A SIM CITY 9.99 11.99 SKULL AND CROSSBONES 7.50 10.99 SPORTING TRIANGLES 7.50 10.99 STAR WARS TRILOGY 7.50 N/A STEVE DAVIS POOL, SNOOKER & RUGBY N/A 7.50 STRIDER 2 7.50 N/A SUPER CARS 7.50 10.99 SUPER MONACO GP 7.50 N/A SUPER OFF ROAD RACER 7.50 10.99 SWITCHBLADE 7.50 10.99 SWIV 7.50 N/A TOTAL RECALL 7.50 10.99 TOYOTA CELICA 7.50 10.99 TREVOR BROOKINGS WORLD CUP 7.50 10.99 TRIVIAL PURSUIT 10.99 N/A VIZ 7.50 N/A WELLTRIS 7.50 10.99 WORLD CHAMPIONSHIP BOXING 7.50 10.99 WORLD CHAMPIONSHIP SOCCER 7.50 N/A COMPILATIONS MULTIMIX 3 STREETFIGHTER, 1943 & BIONIC COMMANDO CASS 4.99 QUATTRO CARTOON LITTLE PUFF, WIZARD WILLY, OLLIE AND LISA 3 & FRANKENSTEIN JNR CASS 3.99 POWER UP TURRICAN, X-OUT, RAINBOW ISLANDS, CHASE HQ & ALTERED BEAST CASS 12.99 THE WINNING TEAM A.P.B., KLAX, VINDICATORS, CYBERBALL & ESCAPE PLANET ROBOT MONSTERS CASS 10.99 DISC 14.99 coiNOPHrrs2 GHOULS AND GHOSTS, DYNASTY WARS, NINJA SPIRIT, VIGILANTE & HAMMERFIST CASS 11.99 COIN OP HITS OUTRUN, THUNDERBLADE, ROAD BLASTERS, SPY HUNTER & BIONIC COMMANDO CASS 5.50 CRASH SMASHES BIONIC COMMANDO, WINTER GAMES, 720, IMPOSSIBLE MISSION 2 & SPY HUNTER CASS 5.50 GIANTS 720, OUTRUN & CALIFORNIA GAMES CASS 2.99 THRILLTIME GOLD 2 AIRWOLF, SCOOBY DOO, BATTLESHIPS, SABOTEUR & FRANK BRUNO CASS 3.99 WINNERS THUNDERBLADE, LED STORM, BLASTEROIDS, IMP MISSION 2 & INDIANA JONES TEMPLE OF DOOM CASS 5.50 SYSTEM 3 PACK MYTH, VENDETTA, TUSKER & I.K. 4 CASS 12.99 FIST OF FURY DOUBLE DRAGON 2, SHINOBI, NINJA WARRIORS & DYNAMITE DUX CASS 10.99 rrST.V. SHOWTIME KRYPTON FACTOR, BOBS FULL HOUSE, EVERY SECOND COUNTS & BULLSEYE CASS 7.50 DIZZY COLLECTION DIZZY, FAST FOOD, FANTASY WORLD DIZZY, TREASURE ISLAND DIZZY & MAGIC LAND DIZZY CASS 7.50 CHALLENGERS FIGHTER BOMBER, PRO TENNIS TOUR, P 47, RICK DANGEROUS & CARRIER COMMAND CASS 10.99 SOCCER MANIA FOOTBALL MANAGER 2, MICROPROSE SOCCER, FOOTBALL MANAGER WORLD CUP EDITION & GAZZA’S SUPER SOCCER CASS 10.99 HOLLYWOOD COLLECTION ROBOCOP, INDIANA JONES LAST CRUSADE, BATMAN THE MOVIE & GHOSTBUSTERS 2 CASS 10.99 PLATINUM STRIDER, BLACK TIGER, GHOULS AND GHOSTS, FORGOTTEN WORLDS & LE D. STORM CASS 11.99 DISC 13.99 KARATE ACE BRUCE LEE, KUNG FU MASTER, AVENGER, WAY OF THE EXPLODING FIST, UCHI MATA, WAY OF THE TIGER & SAMURAI TRILOGY CASS 8.99 NEW PRICE BLANK 3" DISCS AMSOFT/MAXELL 1.1.99 5.8.99 10.14.99 SAM COUPE CASS DISK DELTA CHARGE ESCAPE PLANET 7.50 N/A ROBOT MONSTERS N/A 10.99 F-16 COMBAT FAMOUS FIVE ON NEW 11.99 11.99 TREASURE HUNT 9.99 10.99 FOOTBALL DIRECTOR 2 FUTUREBALL 13.99 13.99 /SAM STRIKE OUT 9.99 10.99 KLAX NEW N/A 10.99 MINDGAMES 2 9.99 9.99 PIPEMANIA 9.99 9.99 SPHERA N/A 10.99 TASWORD 2 N/A 14.99 ORDER FORM AND INFORMATION All orders sent FIRST CLASS subject to availability. Just fill in the coupon and send it to: Software City, Unit 4, Business Development Centre, 21 Temple Street, Wolverhampton WV2 4AN ORDER FORM (Block Capitals) Name... Address... Postcode. Tel. No. Name of Game Computer Value Postage TOTAL POSTAGE RATES — UK please add 50p for post & packaging on all orders under £5. EEC countries add dl per item, non EEC countries £2 per item. PAYING BY CHEQUE — Cheques payable to Software City. Card type. Expiry date. 0902 25304 Signature... Date. EUROPEAN ORDERS MASTERCARD EUROCARD ACCEPTED (SU) V i GAME Footballer Of The Year 2 LABEL: Gremlin MEMORY: 48K/128K TAPE El 1.53 DISK £14.99 FOOTY FACTS! The longest game ever played was between San¬ tos and Penaro F.C on Au¬ gust the 2nd/3rd 1962. The match lasted for 3 hours 30 minutes. The longest ever British game was between Don¬ caster Rovers and Stock- port County on the 30th March 1946. The game lasted 3 hours 23 minutes. The longest unbeaten run was by Celtic who were un¬ defeated in sixty two mat¬ ches. Nottingham Forest managed to win and draw forty two consecutive games in the first division. The largest number of post¬ ponements was 29 due to bad weather conditions. The match was between Falkirk and Inverness thistle in 1978-9. Event¬ ually Falkirk one the match 4-0. Good un Falkirk! Soccer, or English football, is now the most popular sport in the world (not poxy old volley ball like most people think!). The longest match in Brit¬ ish football was between Stockport County and Don¬ caster Rover. It lasted an incredible 3 hrs 23 mins. W hen Footballer Of The Year 2 dropped through the letter box groans of depression swept through the office like an Intercity 125 out of Hell (or maybe Doncaster). Even the doormat raised its bristles for an exasperated sigh of disbe¬ lief. Another computer footy game? I’d rather watch repeats of Highway! So wearily I plugged it in, praying for something different and to my sur¬ prise it was. It takes many qualities to be named footba'ler of the year so. be prepared, that's what your out to achieve here in a quest for cash and mastery of the foot¬ ball world. Not only do you have to win the matches, but you have to finance your progression too. After all footballers today have to know almost as much about investments as they do about selling a dummy on the pitch. The football game element takes a noticeable back seat and is only represented in the form of free kick type set pieces shooting for goal whilst most of the time you juggle your cash. Funds are raised by embarking on a Give Us A Break type quiz game. You can bet anything up to 500 pounds on answering the footy-orientated questions cor¬ rectly. If you succeed you have the opportunity to double your cash up to four times, but if you fail it’s on the cards that you’ll have less dosh than Tottenham Hotspur' Eventually acquiring the readies, you can either spend them on a Transfer Card to buy one of those lucrative star players or Goal Cards which have to be purchased for you to get a taste of putting the leather in the net. All rests on you scor¬ ing goals. Every now and again the game will be interrupted with a message telling you of the tally you have to reach and your re¬ ward if the total is achieved. A two-goal win might get you se¬ lected to play for England or ad¬ vance you to one of the five league and Super World Cup ta¬ bles. This is where the Goal Cards come in as they are used to select up to three set pieces at random from a directory. CELTIC RRE INTERESTED IN BUYING YOU FROM 5URN5ER TOUN FOR £250,080 (YOUR CUT =£ 12,580) EJ E3 OVERALL Steve Keen 61 % Every set piece is shown to you on a blackboard and the forma¬ tion and path of your players indi¬ cated by white lines. You have to follow these in order to hope¬ fully intercept the ban and send it home. Statistics are monitored at all times as well as your placing in the endless tables you find your self flicking carelessly through. In fact the whole thing is pretty uninspiring. It's almost impossible to remember your player formations when trying to score more than one goal and the graphics, considering the style of the game, are appalling. I can appreciate what has been attempted here, but it's all so te¬ dious Only the small quiz sec¬ tion held any interest for me and there are much better quizzes dedicated to that type of gam¬ ing. One I would want to avoid GARTH: Oh dear, there really is a problem with footy games on the Speccy and this game actually strengthens the argue - ment. Ah though not a bad attempt, it's not worth shelling out for. BUT FIRST YOU MUST EITHER: CR) SCORE 3 GORL5 NEXT HATCH CB) RN5UER 3 TRIUIR QUESTTONf ENTER R OR B s A i C 0 ii V LABEL: Empire MEMORY: 256k TAPE: El 1.99 DISK: £14.99 ANDREA I work in a sewer, so it’s no problem to play a game set in a drain! I like this, the conversion is fairly accur¬ ate. Jolly spif¬ fing stuff. D 9 ? D MJ u DO F unny isn’t it, nearly all of the great puzzle games from the past year began with a "P", Plotting, Puzzhic, Pick "n" Pile and.... One "P" game had a massive impact on 16 bit compu¬ ters when it first made it’s ap¬ pearance and sure enough it was only a few months after it’s surprise success that it beat a hasty path to us 8 bit users as well, what’s more it turned out to be a bit of a classic! What was this infamous puzzle game I LABEL: Tengen MEMORY: 256k TAPE: N/A DISK: 14.99 ■HBH hear you cry? Why it's none other than Pipe Mania! The game is simplicity itself, just lay the pipes for the "Flooz" to flow through, lay enough pipes and you get onto the next level. The first few levels are no problem and you can get ac- guainted with the game’s flow very quickly before things start to hot up! Hindering your pro¬ gress through the levels are all manner of nasty objects like spanners and stop signs that have to be steered around or passed through. There are some helpful objects too like reservoirs that can slow the rate of the Flooz" for a short time and bonus tiles that you can direct your flow of gunge through When you have became fully accustomed to the run of things and you think that you have well and truly got the game sussed the computer starts put ting in some End squares to di rect the Flooz into before you are able to complete a level Sounds great, and indeed it is until you spot the few small niggles that the programmers didn’t deal with properly. There are only a few and you don’t often come across them, but they’re there none the less. For instance the title placer that you control doesn’t go diagonally and if you want to use the key¬ board in the expert mode and input one of the passwords after¬ wards you could well feel like giv¬ ing your Sam a swift kick in the joystick port as it is an unnecess¬ arily complex procedure. Other than that the game is good fun, has an excellent bouncy tune with some good sound effects marred by a fiddley selection pro scoresi GRAPHICS 751 SOUND 79 [PLAYABILITY 72 jLASTAB 1LITV 75 I [OVERALL77 | Mark Towsel 1 % A great game that works well on the p Sam. Check it out if you’re a puzzle P fan like me - it’s a hoot. GARTH There’s noth¬ ing like a bit of Klax and the SAM version is as good a conversion as you’ll see on any computer. I jfflP I HMk MW* i K lax. Hmmm what kind of picture does that word conjure up in your mind? Somebody tap dancing on the National grid? Maybe the sound you make after someone practiced baseball on your teeth last week. But to arcade freaks it’s a classy little puzzle game by Tengen that isn’t entire¬ ly unlike Noughts ’n Crosses, which I’ll explain. simply get a number of Klaxes whilst on others you may have to get a certain number of points or diagonals. Sometimes by doing something a special se¬ cret level can be accessed. The hint slot before each level tells you about how to achieve this, if you can on that level. There are brilliantly col¬ oured backdrops surrounding the play board that change every five levels. The different tunes and sound effects are bril¬ liant on the Sam version. I would even go as far to say that the Sam version is better than the S.T Klax. Well worth buying. The concept is very simple, catch the different coloured tiles as they advance towards you and then flip each tile in to one of five bins. The Klax is an actual row of these tiles, either horizontal,verti¬ cal or diagonal. Once a row of ."Klaxes" has been made that are of the same colour they dis¬ appear and when when enough points have been gathered the game progresses to the next stage. The Klaxes scroll towards you on a never-stopping con¬ veyor belt. The conveyor can be sped up but never slowed down. If you have a number of tiles which you don’t want to empty in to one of the bins you can throw them to the back of the conveyor where they begin to scroll back towards you again. There is a set goal to achieve for each level. Sometimes you have to scores GRAPHICS 77 SOUND 69 PLAYABILITY 85 LASTABILITY 74 OVERALL fl 2% Matt Regan Vi i/0 This is one of my favourite puzzle games, and this version captures the excitement and panic that the ar¬ cade original managed to create. Good stuff! hs Multimixx series seerns to go on for ever and that’s no bad thing as although there has not been one outstanding compilation they cer¬ tainly are value for money and are of consistent good quality. GAME Multimixx 3 LABEL; Kixx MEMORY: 48K/128K TAPE: £ 4.99 The longest street in the world is Yonge Street run¬ ning from Toronto. Canada to the Ontario Border a total length of 11 78.3 miles. The longest recorded fight in the ring was one of 110 rounds m 1893. The com¬ plete episode resulted in a draw after being stopped at seven hours 19 mins. MATT: Gentleman w can rebuild him, we have the technol¬ ogy. Well it’s a bity they W'ln’l use it to make a better mne! First off the tape is the clas- sic beat ’em up Street Fighter. Taking a leaf out of Phineas Foggs’ book you travel around the world to test your martial arts skills against two different pa¬ triots from each of the five coun¬ tries you visit (Japan, USA, UK, China and Thailand). The fights are the best of three rounds at the end of which a bonus can be earned by chopping through a pile of bricks. Excellent controls and varied opponents (the shu- rieken wheeling invisible ninja to name just one!) with different styles and abilities make this the most appealing game on the tape. Of course the two player option is a bonus, but the ability ter change your mans fighting style is not present. Pity. Continuing the bashing theme Bionic Commando is orig¬ inal if nothing else. The five ar¬ cade platform levels range from a forest, which you must nego¬ tiate with your bionic arm to climb trees and avoid the aliens who’s base you are hopping to destroy, to The Silo, where you have to destroy the launch com¬ puter and complete your mission. Your arm is very ver¬ satile and is able to extend out in front of you to catch para¬ chuted weaponry and provisions as well as clubbing the enemy. The game is quite enjoyable, but let down severely by tiny sprites and unimaginative graphics. This is definitely not the case with 1943. A very simple yet highly addictive air combat shoot ’em up The back ground story is irrelevant as you fight for mastery of the air and sea in a P38 fighter bomber. Slick scroll¬ ing action, power-ups and assort¬ ment of weapons, SWIV it’s not, but with the added feature of tumbling head over tail to dodge incoming flack this will entertain for days. A good compilation that maintains the average. IBS sfaaasigfiss mu GRAPHICS , SOUND PLAYABILITY 1 LASTABILITY Alan Dykes A couple of nice games to keep you occupied on those rainy Summer days, but nothing to pass up the chance of a tan for. I First of all, the game. It is called Lost Dragon and it's priced at £2.95. There is a special freebie game (or two) on the flip side as well, called Magic Treasure. Whilst I’m telling you all of the facts I might as well tell you Tartan Software’s address. It is: 61 Baillie Norrie Crescent, Mon¬ trose, Angus, DD10 9DT. And Tom Frost the Big Boss Man in charge likes to go under the name of Tartan Tom, and who am I to begrudge a man of his nickname? Anyway, that gets all of the necessary gen out of the way, so lets have a look at the story behind the game. It all began when some adventure enthusiasts had themselves a merry little gather¬ ing. These enthusiasts were all readers of an adventure Fanzine called Probe, and on the September 15th they all met up in the Strathallen hotel in Birmingham, ostensibly to while away into adventureland. However, there was also going to be an adven¬ ture presentation to the editor of Probe, Mandy Rodrigues, as well as a presentation to the former Editor, Sandra Sharkey. Apart from that, all you need to know about this convention is that the lift in the hotel had no lift button to the third floor. Very mysterious, but very true. The plot of the game starts off with the premise that the gift that was to be given to Mandy (which you may have guessed was going to be a Dragon) got stolen by a white-haired old wizard. The wizard took the dragon to the magical world on the third floor of the hotel. You, the brave adventurer, must find a way to infiltrate the third floor of the hotel and retrieve the stolen dragon. As a plot for an adventure game it’s as good a starting point as any. It probably helps when you were playing it if you were at the conven¬ tion, but if you weren’t you aren’t going to lose too much because you won’t live in the fear that your name is a character in the real text of the game. The screen is split into two section as were his other adventures includ¬ ing his earlier game, Double Agent. One of the sides of the screen is used for playing the game while the other side is reserved for reports that come in about the events at the convention. These come up in real time, regard¬ less of what you are doing in the other side of the screen. There is a time limit that you have in which to retrieve the stolen dragon. Because of this, one excellent fea¬ ture of the game is that when you load it you are given the option of ex¬ ploring and mapping rather than just playing. This allows you to get a good look around the area without having to bother about solving the G reetings, mor¬ tals. I am writ¬ ing this in what is supposed to be the middle of the sum¬ mer, and there isn’t a Greenhouse Effect expert in sight. What could have happened to them all? Last year we couldn’t turn on the T.V without a Green¬ house Effect expert popping up and tell¬ ing us how the Earth is hotting up. Now they’ve all van¬ ished and so has the sun, by the looks of it. For the last fortnight there’s been nothing but grey skies and rain, very miserable it is too. There’s even been some snow in Sussex, in June too. I know it’s sup¬ posed to be ’Flam¬ ing June’ but Flam¬ ing hasn’t been the way to describe it - it’s so cold I keep ex¬ pecting a frost. S peaking of frosts (cun¬ ning link, eh?) (long- winded, more like - ED), Tom Frost of Tartan Software has kindly sent me one of there games to have a look at. The game has been out for quite a while but it is still worth men¬ tioning because it, like most of Tom’s games, is pretty damn good. This will also give me a chance to write about some¬ thing else later on, in one more of my famous subject links, but more of that in a moment. variety of different puzzles. But re¬ member that some areas of the game are off limits when you are playing in this mode. And puzzles there are a-plenty, some of which are devious and extreme. Logical, but devious. So I can safely say that this game will provide many hours of fun for any adventurer, it might even tempt you to go to the next convention. Yes indeed, there is going to be an¬ other convention in Birmingham, later on this year in fact round about October. If you want to go along you will need to get hold of a ticket, these tickets are only available to subscribers of Probe. This is a good thing as only genuine adventure en¬ thusiasts, people who share our love of adventure games, will be there. If you really want to go along but don’t subscribe to Probe the address to write to is: Mandy Rodrigues, 67 Lloyd street, Llandudno, Gwynedd LL30 2YP. Incidentally a subscrip¬ tion for a months issue of Probe is 1.50, an excuse to spend the day in the company of fellow adventurers, what are you waiting for? THE SORCERESS, WITTS END e, e, e, ne, n, n, n, ne, ne, e, kill diomedes, get diomedes, w, n, feed mare, ride mare, s, sw, sw, s, s, s, sw, n, nw, w, w, w, w, n, n, n, give mare (Eurystheus sets you the task of the girdle of Hypolyta), eat food, s, w, drop axe, e, s, s, e, e, e, e, se, e, e, e, e, n, n (caputured by the Amazons), snap vines, n, n, s, se, wait, nw, n, ne, get girdle, sw, s, se, s, s, s, s, w, w, w, w, nw, nw, w, w, w, w, n, n, n, give girdle. More tasks next time. DODGY GEEZERS From where we left off: Tweedle says, "Blimey, you’ve got a book about abaht sewers! It looks as if you know your stuff. Who do you want to take with you?’ Select Tricks, Soapy and Mr Nideo. Save your posi¬ tion and load up part two. The pass¬ word is VERT ETEP. You com¬ mence in a dark alley, full of debris. Soapy and Mr Vid are with you. Go to West Terminal Street and cut fence with the wire cutters. Then go south to the car breakers yard were there are two hungry looking Dober- manns. Drop pills, dogs go to sleep, more next time! THE CRYSTAL FROG THE SORCERESS GETTING YOU STARTED THE BIG SLEAZE From where we left off in part three: drop cloth, drop bills, drop gun, get photo, get photo, get photo, climb out, n, u, w, unlock door, open door, in (the dame fits her photo section with the parts that you have found and leaves) get photo, examine photo, s, e, d, s, climb into the car, touch wires, drive to battery park, drop key, get cloth, climb out, s, wait three times, e, e, u, u, rub the flame, read writing that appears, d, d, w, w, n, wait 3 times, climb into car, touch wires, drive to central Manhat¬ tan...save data and load part two next time!!! BEATLE QUEST From where we left off: e, e, s, s, s, s, e, n, s, s, s, take jar (be prepared for a bad joke), w, w, w, s, w, n, n, n, n, n, n, n, take trolley, examine onions (one of them is different) take onion, n, se, push trolley (Remember the song Ob-la-di, Ob-la-Da?), look, take ring, wear ring, drop trolley, e, e, e, e, se, e, e, s, s, s, s, take tram¬ poline, w, w, read sign, w, w, n, n, give jar (the monkey will open it for you), i (You will now have the mask), wear mask, n, n, ne, examine poster, s, in, e, e, s, s, take trumpet, blow trumpet(twice), w, w, n, n, se, examine droppings (twice), drop trampoline, bounce, take gun, panic. drop hog's head, drop ring, drop gun, drop onion, drop trumpet, out, d, w, w, in, e, get cup, drink, s, s, s, sw, e, s, s, s, w, w, w, n, nw, n, give valen¬ tine, panic... YOU’VE DONE IT!!! THE ODYSSEY OFHOPE From start: e, examine workbench, examine table, take fish, take wine, eat fish, take bones, saw door, drop bones, w, s, examine cow, take wax, w, examine rock, move rock, get sword, e, e, call centaur, give wine (he becomes drunk and gives you the lyre), w, n, look (you can see a py¬ thon), kill Python, use sword, take flute, fall asleep... More next time! THE PAWN From where we left off: In house near lift, take cushion to find coin, on the stove is a teapot. Take carrot from kitchen, wear hard hat, get lumps of lead with trowel. In room with freshly papered walls, tear walls with spikey boots. Pull handles to open cupboard, tie rope to hook before going down to ledge below, knock five times to get the porter, give whisky, try knocking down the cream doors. Slide the doors to open and close lift, melt snowman with the white... To be continued!!! THE BOGGfT From where we left off: Kill the be¬ holder (You need the cigarette for this one),s, s, s, s (ignore the necrom¬ ancer), insert card, (this makes the wall swing round which lets you fall into Drain’s padded cell, talk to Drain, undo Drain, look, take key, examine key, examine straight jacket, insert card (you swing back in to the asylum), n, n, n, n (meet the wooden elf), wait, w, (keep going west until the pink door is opened for you), n, take pink key, examine tile, examine pink key, s, wear the ring, s, wait, climb into barrel, drink wine, wait, wait, wait, wait, climb out of the barrel. You are now on the shore of the exaggerated lake, and can jolly well stay there until next time! THE LABOURS OF HERCULES From where we left off: s, w, drop bow, drop arrows, drop cymbals, drop wine, get lyre, e, s, s, e, e, e, e, s, s, s, s, s, s, s, s, se, e, se, sw, sw, se, e, sw, w, play lyre, get bull, e, ne, n, n, nw, nw, nw, n, n, n, n, n, n, nw, nw, w, w, w, w, n, n, n, give bull (Eu¬ rystheus sets you the task of the Mare of Diomedes), s, w, drop lyre, get axe, get saddle, e, s, s, e, e, e, e. From the start: e, s, e, get apple, n, e, drink liquid, w, w, n, n, e, enter, get spade, empty barrel, look, get mut¬ ton. w. w, w, n, n, examine leaves, get coat.look. drop spade, get box, e, e. drop box, look, get mace, w, s, w, get mask, w, w, w, w, unlock door, open door, enter, drop key, get bucket, n, use mace, drop mace, get coins, s, s, give coins, look, get scroll, n, w, s, get food, s, fill bucket...More next time. EL DORADO from the start: get flint, get torch stave, light torch, wait at north-south path until the pygmies arrive, trade beads for the spear, at west end of the valley look through creepers, go to jaguar and throw spear, get rope, get stone baton with wooden handle, go through the cave to small ledge on the cliff, tie rope to sapling, down rope, go to side room with statue, push statue, n(to secret room), insert baton, get baton (floor lowers), insert baton... More next time. * K ate Anderson, from Truro in the fine oid country of Cornwall, is having a few prob¬ lems with Shadows of Mordor, she wants to know "How are you supposed to eat the plumb young coney? I know you have to keep eating throughout the game just to keep up your strength and I thought that rab¬ bit would be just the thing. But a simple Eat Rabbit doesn’t seem to work so how do I eat it?" * First of all catch your rabbit! Ac¬ tually, Smeagol should find it for you. after that it needs to be pre¬ pared in the correct manner so you must CUT BRANCH WITH SWORD until you have a pile of twigs. Then drop twigs, open back¬ pack, get pan, put coney in pan. get salt, put salt in backpack, open matchbox (You may have to say to Sam 'Open matchbox'), get match, light match, make fire, put pan on fire, examine pan. Now, at long last, you are able to eat your rabbit. J ason Smith, deep in the heart of Liverpool, is an¬ other one having Hobbit trouble this month, this time on Lord of the Rings. He asks "I’ve played the game and man¬ aged to avoid the black riders, but now I want to find out more about the game. I need to know how to get past the black riders when they appear. Could you help me, please?" Ah yes. the Black Riders. It is possible to complete the game without actually meeting them, as you say, by simply avoiding them. If you want to get rid of them you need to be carrying a pail full of green jewels (one for Frodo, one for Pippin, one for Sam and any surplus can be given to Merry). You will also need to know the cor¬ rect magic words. Go to the lake, go w, w. s. sw, s. e, ne. sw, w, s to find the monk who will tell you what to do next. Then go n. w, n, w. s to find the Green Knight, who needs to be attacked and killed. Take his broken medallion. Go back to the monk and then go n, e, se to the red lady. Kill her and take her medallion and go back to the monk. This time you will be able to go through the stone wall to the south. You will now come across another doot. You must knock and wait for the Radagast to appear. He will give you a scro the magic words on it. D ebbie Mortimer, a London N8 type person, writes "I’ve been playing Beneath Folly with a friend of mine (say no more, ho hum), and we think we’ve nearly finished it, but we haven't quite com¬ pleted it yet. We think that we’ve found all of the penta¬ grams and met all of the de¬ mons, but there's something that we are stuck in and we just give up! Is it anything to do with the wide crack that’s in the sloping passage near the room of thought? I don’t think that you can get through it but my friend says you can, Help!" Well, Debbie and unknown friend, you are right and your friend is wrong. You cannot get through the crack. But to finish the game have to do something here. Ac¬ tually you need to perform a spot of magic, this shouldn’t be problem (!?!) if you of the pentagrams. All of the pentagrams have a letter on them. If you rear¬ range the letters you can make up a magic word. So when you are in the location with the wide crack you need to enter and say beloved, and low and behold a crystal bridge appears. You cannot cross this but you need to create it in order to finish the game. Then you can go w, get door, put door w. w, form exit. enter exit... And with more than a hint of the illogical you have finished the game! ®nsHf Software UNDER NEW MANAGEMENT r k [E3 ^i Ik Z 1 1 -, J Efr^ 1- Viz 8.50 Super Monaco G Prix 8.50 Mutant Hero Turtles 9.50 Golden Axe 8.00 Robo Cop II 8.50 Nightbreed 8.00 Iron Man off Road Rcr 8.00 Sim City 9.50 Rick Dangerous II 8.50 Strider 8.00 Hostages 8.50 Pang 8.00 Monty Python 7.00 Spy Who Loved Me 7.50 Chase HQ II 8.50 Kick Off II 6.50 Castle Master 4.50 Turrican 7.00 Turrican II 7.50 Narc 8.50 Shadow Dancer 8.50 Total Recall 8.50 Gremlins II 7.50 Eswat 8.00 X Out 7.50 New York Warriors 7.50 The Light Corridore 8.00 Narco Police 8.00 Toyoto Selica 8.50 Mighty Bombjack 8.00 Swiv 8.00 Last Ninja III 10.50 Shadow of the Beast 9.50 Star Control 8.00 Loopz 8.00 Operation Wolf 2.99 Magicland Dizzy 2.99 Forgotton Worlds 3.99 Pro Golf 2.99 Fruit Machine 2.99 Postman Pat 2.99 720o 3.49 Huxley Pig 2.99 Popeye 2 2.99 Sooty & Sweep 2.99 Rock Star 2.99 R-Type 2.99 Great 1941 Stalingrad Vulcan Blitzcrieg Arnhem Ancient Battles Overlord Desert Rats Austerlitz 1805 Wellington-Waterloo Zulu Wars Invasion Force Yankee Bismark Gazza II North & South Top Cat Switch Blade Robo Zone Predator II Hero Quest Toki Battle Command View to a Kill Ninja Spirit Hard Drivin QUATTRO ARCADI GRAND PRIX 2, FRUIT MACHINE SIM, PINBALL SIMULATOR, 3D STAR FIGHTER ONLY £2.99 QUATTRO fPORTS GRAND PRIX SIM, PRO SKI SIM, BMX SIM, PRO SNOOKER SIM ONLY £2.99 QUATTRO FIRIPOWIR 3D STAR FIGHTER, MIG 29, OPERATION GUNSHIP, TERRA COGNITA ONLY £2.99 Predator EDUCATIONAL Here & There with Mr Men SPECIAL Exterminator Creatures Skull & Crossbones Champ Squash Back to Future III Navy Seals Judge Dredd Extream ZOut Outrun Ghostbusters Hot Rod Fallen Angels The Cycles Pipe Mania E-Motion Crackdown Post to: CASTLE SOFTWARE Castle House, 2 William Clowes Street, Burslem, Stoke-on-Trent ST6 3AP. Scrambled Spirits Dragon Spirit Mikey Head Over Heals Rastan Target Renegade Wee Le Mans Afterburner Virus Exploding Fist + Match Day Match Day 2 Ghost & Goblins Buggy Boy Crazy Cars Ikari Warriors Lotus Esprit Combat School Platoon Skate or Die C Yeagers Flight Sim Gilbert Batman Movie Shadow Warriors Midnight Res Wonder Boy Lords of Chaos 4.00 PRICE £4.00 Af«o* Fun School 3 Un 5 £9.50 3.00 Fun School 3 5-7 £9.50 2.99 Fun School 3 Over 7 £9.50 2.99 Barbican 2 £3.99 2.99 Cyberball £3.50 2.99 Klax £3.50 2.99 Starwars £2.99 2.99 Return of Jedi £2.99 Empire Strikes Back £2.99 2.99 Stir Crazy £2.99 2.99 Winter Olym “88" £2.99 2.99 W Champ Boxing £3.99 2.99 Continental Circus £2.99 2.99 Galaxy Force £2.99 2.99 Super Hang On £2.99 2.99 2.99 Grid Iron 2 £2.99 Punch & Judy £2.99 Edd The Duck £7.50 7.50 Dan Dare 3 £7.50 2.99 Rainbow Islands £7.50 2.99 Snow Brothers £8.00 2.99 Line of Fire £8.00 2.99 Spyder Man £8.00 2.99 Salamander £2.99 7.00 7.00 Run Gauntlet £2.99 Green Beret £2.99 IK+ £2.99 7.50 Nam 65-75 £8.50 2.99 Top Gun £2.99 6.50 Vixen £2.99 QUATTRO COMBAT NINJA MASACRE, DEATH STAIKER, SAS COMBAT SIM, ARCADE FLIGHT SIM ONLY £2.99 QUATTRO POWIR PRO POWERBOAT, ATV SIM, MOTO X, TWIN TURBO V8 ONLY £2.99 QUATTRO SUPIRHITS KGB SUPER SPY, SUPER TANK, SUPER HERO, SUPER STUNTMAN ONLY £2.99 4 MOST ADVBNTURIS STAR WRECK, WIZ BIZ, SMASHED, LIFE TERM ONLY £2.99 4 MOST SPORT RUN FOR GOLD, RALLY DRIVER, SOCCER BOSS, ENDZONE ONLY £2.99 4 MOST PUN BARGAIN BASEMENT, SLUG, RICK THE ROADIE, EVERYONE’S A WALLY ONLY £2.99 4 MOST HORROR NEIL ANDROID, NOSSERATU THE VAMPIRE, SHE VAMPIRE, ROCKY HORROR SHOW ONLY £2.99 Please rush me:- Title Spec Amount Ocean Key Ring FOC (If order over £7.00) P&P (if applicable) Total amount Postcode.Tel No... Please add 50p P&P per game V graphics_ J±\ S0UND____1®?1 PLAYABIUTY instability OVERALL Alan Dykes Gollv qosh. get the pimple cream out again Dick- Although a little slow, thm name's taithtul to all the Famous Fivebooks giveing hours of innocent enjoyment and problem solving are also valuable save options available. The characters can interact with any others they meet and can pick up, use, examine, or abuse almost any object which they stumble upon. In other words the scope for frolics, fun and exploration is almost un¬ limited. Graphics are restricted to colourful views of significant places, eg. the cottage, island etc., otherwise the screen is all dialogue. The size of this game cannot be under-estimated so don't expect to finish it in a mere one or two sittings unless you're name happens to be Hercule Poirot or Sherlock Holmes. Five On A Treasure Island is a logical step in the continuing popularity of these famous ad¬ venture tales. It won't suit everyone because it doesn't have dragons or ninjas, and even Timmy the dog doesn't even bite people or attack their wellies, however, for those who want a challenging change or anyone who has read or is read¬ ing the books, it s just the busi¬ ness. Hurrah again chaps and let's go to Fanny's for a slap-up feed! FIVE FAX The Famous Five are poss¬ ibly the most successful of Enid Blyton s many cre¬ ations. and that s no mean feat The books sell over Seven Million (count em) copies each year. A television series based on the five friends was re¬ leased over a decade ago and is still shown new or re¬ peated wherever the books are available, and thats worldwide!. Enid Blyton began to write children s stories when she herself was young and con¬ tinued to dedicate the rest of her life to entertaining books, with many different well loved characters. w GAME The Famous Five. (1) Five On A Treasure Island LABEL: Enigma Vari¬ ations MEMORY: 48K/128K TAPE: £10.99 DISK: £ n\a H urrah for cucumber sandwiches and ginger beer! It‘s Julian, Dick, and Anne, George and Timmy the dog, better known to millions as the Fa¬ mous Five - in their first adventure. Hurrah again! Now could someone please get Timmy off my leg? Jolly good show old stick, apart from some¬ times frustrat¬ ing keyboard conversations with the pro¬ gram, Five On A Treasure Is¬ land will make a nice addition to your RPG collection, and will probably keep your Dad happy too. Having been brought up on a diet of The Secret Seven and The Famous Five, in books and on T.V., I was absolutely de¬ lighted to see this role playing game arriving on the Ikea tele¬ phone table that Steve and I share as a desk. It takes a long time to load this game, as it is only available on tape, but, for most, it's probably worth the wait. Five On A Treasure Island represents the first ever adven¬ ture that the famous five had as a team. The game starts out with Julian, Dick and Anne sit¬ ting on a train on the way to the seaside village of Kirrin where their Uncle Quentin. Aunt Fanny and Cousin Georgina live. Good old Fanny (What!) will meet you at the station and the plot thic¬ kens from there on. Many ques¬ tions need to be answered, why is Uncle Quentin so moody, why does Georgina, (henceforth known as George), want to be a boy, why does she keep scowl¬ ing at Dick and what is so Mys¬ terious about Kirrin Island. Your opening character is Julian, the eldest, and allegedly the most sensible, but you can interchange between the main four charachters, (though not Timmy, I was dissapointed to note). The game-play is very in¬ teractive, consisting of a typed conversation between you and your Spectrum, which controls what happens. The computer recognises thirteen special com¬ mands, 33 accepted verbs, and a wide range of sentance struc¬ tures. It also recognises words abbreviated to the first four let¬ ters, which considerably speeds things up. Be warned though - this control method can prove times!. There F °' S P®ctr um » 3 or » 2A. \§ £34M5 l |,|-|-^ S sSiSBS BsS ^"“^^asss* With or „#f S §Oc 2 , & 05 W sol «fef , •§2%'^.l IS ! 1 ?S$E £SSi r/i'iltiflW <5!® r/sA*\farj; Wif: MUI.7I ?*INT. £zq.qs £3+.qs or l Spect, um 48/ I28/ , " h °'Without thru or £24.45' _^j\ONLYl i into speotromJJiie^eens. Sw«m®«*r> | be frozen, saved, printed out, attend- fo f&r 3 &*§ tiSoZi J«c®f.f/ /c «*#$/ be frozen, saveo, prtnwu w., » *u nv.g sim*m animated, etc. Menu driven, extraFX. mT^ £§g/|M“l Greet tun, unique, educidional-buyrt. ujjS^l You MUST NOT use any of these products to copy, reproduceorinfringeir^n^a^triySopyrighnTmteria^Sthounh^lea^ermissior^nhe copyright owner. We do neither condone nor authorise the use of our products for tne reproduction of copyright material - to do so is ILLEGAL! All prices are already discounted and apply to Mail Orders to 12/8/91 only I enclose a Cheaue/Postal Order/Cash plus P&P for £.. or debit my Access/Visa No. Name.Card Exp.. Address. P&P UK & EuroDe £ 1.00 □ P&P OVERSEAS £ 2.00 □ MULTIFACE One £29.95 □ GENIE 1/128 (not 3) £ 6.95 □ MULTIFACE 128 £34.95 □ VIDEOFACE Digitizer £29.95 C MULTIFACE 3 £34.95 □ M3 with through port £39.95 □ MULTIPRINT £29.95 □ Multiprint + through port £34.95 C LIFEGUARD £ 6.95 □ Spectrum+3 Disks £ 2.95 □ MUSIC Typewriter £ 5.95 spectrum + 3 Tape Lead £ 2.95 □ ■•■•v #K lit 54 Deanscroft Ave, London NW9 8EN Qj 24hrs 081-2008870 su SINCLAIR QUALITY AUTHORISED REPAIR CENTRE HOW TO GET YOUR 48K SPECTRUM REPAIRED FOR ONLY £34.95 < mWi& - [“commodores Repaired TEN ★ REPAIR SERVICE l I 9 S3 3332ESI BEsrpRicMsl / "ARE YOU ANOTHER CUSTOMER - fed up waiting weeks for your repair? Need your computer repaired fast? Then send it now to the videovault 24hr Repair Service. We are able to repair your 48K Spectrum using all the latest in test equipment for only 04.95 (Spectrum 16K/48K and Plus models only) we also have a while you wait' department (please call for an appointment) for same day repairs. Commodore 64 computers repaired for only (£49.95 including VAT & P+P (Power supplies and Tape Recorders excluded). Please note we give you a 100% low fixed price of-04.95 which includes return post and packing plus VAT. Don't forget we are Amstrad authorised for quality and speed don't risk your computer to any other unauthorised repair centre. We don't just repair the fault and send your computer back, we give your computer a free overhaul included in the price. We cneck sound, loading, memory, colour and ear/mike sockets to make sure your computer will give you years of service * Mail order repairs (Spectrum and Spectrum +) only 04.85, spectrum ♦ 2 £49 95, Commodore 64 £48.95, including parts, labour and P+P (Power supplies and Tape Recorders extra) * All computers fully overhauled and fully tested before return. * Fully Insured for the return journey * whMe you wait repairs 04.85, (Spectrum and Spectrum +) Spectrum +2 repairs £48.95, Commodore 64 £48.85, (Replacement Tape Recorders and Power supplies are at an additional charge). * Spare parts available by man order or over the counter. * The new videovault computer companion catalogue now available from our reception. * We also repair Commodore 64$, vie 20, Commodorei6 ♦4. Spectrum +2 and +5. * The most up to date test equipment developed by us to locate faults within your computer * Over 6 years of service m computers * 5 month warranty subject to our terms of trading which are avalabie on request Just send 2 x 1st class stamps (The extra warranty by us is additional to any other rights you already have). {should a computer he classed as unrepairable due to tampering we may be able to offer a replacement circuit board at addlbonal cost, should we be unable to repair your computer due to tampering there will be a charge of £15.00 levied). ~ M Replacement Commodore 64 Power Supply units. Only £35.00 + £2.35 p+p f MMMif Spectrum Power Supply Units new model has its own plug Only £14.95 + £2.35 p+p Keyboard Membranes Spectrum 48K £9.95 + £2.35 p+p Spectrum + £16.95 + £2.35 p+p Now over 6 years, repairing home micro's throughout the world, 1st class service and fast turnaround. All computers | are soak tested before return. ■ ■ ■ I Send your computer to:- VMeoVault Ltd., Railway Street, Hadfield, Cheshire SK148AA. Tel: 0457 866555/867761/869499. Main Office, enquiries and orders only. Manchester telephone 061-236 0376 While you wait centre only. THE VIDEOVAULT COMPUTER COMPANION EDITION NOW HOT OFF THE PRESS New bigger catalogue now available containing over 3,500 items including software for all computers, joysticks, spare parts, business software, books, plus many more. Just send 3 x 1st class stamps for your free copy. Over 24 pages full of top quality products delivered to your door by return post. FAX NO. 0457 868946 (C; COPYRIGHT VIDEOVAULT NO. 090191 A NEW DIMENSION IN COMPUTER GAMING! " 5^7 J7T ;l I I. If? Imagine a complete fantasy world with powerful gods and strange magic. Dream of cities with guilds and temples, of a vast wilderness, populated with animals and beasts, of dark dungeons, home to the deadliest monsters of all, guarding the richest treasures. Imagine no more! Select your party of adventurers from the sixteen different character types. Take up your spellbooks and swords and travel with us to the world of Khame. Seek your fortune in the wilderness, explore the depths of the earth, seek employment in the towns and cities, research new spells and magic, seek favour with the gods through prayer and great deeds, do battle against the creatures of darkness and other players. These are just a few of the options available to you. QUEST is a computer moderated game played through the post. It has been H° n ° 1000 Propositions in each game, dozens of monsters ° dlSCOVe f r ’ 4 0-000 wilderness locations andhundreds of dungeons. The game is fully pported by our team of professional games masters and programmers. For your FREE information pack and game staTfr write now to:- 1 E515C FREEPOST, CLEVELEYS, BLACKPOOL, FY5 3BR FREE M C suTEL: < 0253 > 866345 FAX: (0253) 869960 p B |y| QflJyj ES W{7.__ I BY MAIL INFORMATION LINE 0898 555 077 I CATALOGUE GAMES I (CaHs charged at 33p off peak , 44p all other times, per minute) | AVAILABLE! All items include postage and are sent 1st Class insured post. Please add &6 for 2/3 day courier Tel: (0268) 782949 for hardware G.P.S. TEAM SAM SAM COUPE +1 Disk Drive. P1RQ Q( - SAM Disk Drive. . 074 qr SAMBUS (NEW). . £4435 1 Mb External Memory Expansion (NEW).. . 074 or Monitor/Scart Cable. . pr o? Joystick Splitter. . oo'qc SAM Midi Sequencer. . cr 7 or OTHER HARDWARE ALSO SAM SOFTWARE (DISK) Defenders of the Earth £ 13.95 Escape from the Planet of the Robot Monsters £13.95 Five On a Treasure Island £13.95 Flexipage (NEW) £17.95 Football Director II £i 7.95 Klax (NEW) Mulitpack I Pipemania Sphera Tasword 2 Other Software Available £13.95 £13.95 £13.95 £13.95 £17.95 CALL TRADING Spectrum tradings possible to Coupes and Amiga Upgrades Please call for details SEGA Master System (Introductory Offer). ccq nc Megadrive... .^9.95 Software ... .call SPECTRUM SOFTWARE ALSO AVAILABLE. PLEASE CALL FOR LATEST PRICES OFFICE HOURS MON-FRI 10.00-7.00 SAT 9.00-7.00 LATE NIGHT THURS TILL 9.00 Please make cheques and postal orders payable to: GPS, PO Box 571 Rayleigh, Essex SS6 9NE CREDIT CARD HOTLINE: (0268) 782949 Stocks subject to availability BENTLEYS 251 NEWCASTLE STREET BURSLEM STOKE ON TRENT STAFFS ST6 3QW _ TEL: (0782) 810485 _ 5 FREE GAMES WITH EVERY REPAIR (TAPE ONLY) Please quote SU when ordering REPAIRS 48K SPECTRUM. £20 00 128K SPECTRUM.£22.00 Excluding disk drive and tape assembly SPARES 48K KEYBOARD MEMBRANE.£5 50 128K KEYBOARD MEMBRANE.£7.50 48K POWER SUPPLY.£10.00. ALL PRICES INCLUDE VAT AND RETURN (INSURED) POST AND PACKAGING - _. i those ' away ten, count^j^Kg^^^^lBH| videos! That’s^^^fflR^hostbusters highest-grossB^^^dy of al! time) RLt^H a copy of the hilarious sequel Ghostbusters II. This fantastic pack costs a lot of squids in the shops, so grab your chance to win them free, gratis and for nothing! The runners-up aren’t going to be disap¬ pointed either. Hit Squad are giving ten lucky lads or lasses a copy of Ghostbusters II AND a copy of The Real Ghostbusters to have and hold from this day forth. This is one competition you can’t afford to miss! OK, we’re not asking for much from you. Just answer the following three questions: 1. Name one of the stars of Ghostbusters II. 2. What mark does Ghostbusters II get in this issue? 3. Name one of the other Hit Squad games reviewed in this issue. Now write down your answers on a postcard or the back of an envelope and send it to : I make it a rule not to date possessed girls, SU, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU. Make sure your answers reach us by 18th August 1991. Good luck! LABEL: Zeppelin Games MEMORY: 48/128K TAPE: £2.99 DISK: n\a S tay clear of the "dirt track devil" I said to Steve the mag metal maniac, as I scrambled forth to review this wheelie Spectrum budget from Zeppelin. Sad to say it wasn't really worth it. I soon took off my skid lid because I didn't really mind if Dirt Track Racer did actually crash. Something tells me we‘ve tween races, to upgrade the ma- seen it all before maties, yes it‘s chine and repair damage. The Dirt Track Racer isn't a par¬ ticularly bad game, more a well worn theme, one which I con¬ sider flawed these days when Spectrum software, even on bud¬ get labels, can reach higher standards of graphics and game- play. the old bird’s eye view of a small, simple sprite, meandering around a maze with vertical scrolling and dodgy control. Hold on now, surely five different race courses and ten repair/upgrad¬ ing options manage to set Dirt Track Racer apart? Well poss¬ ibly, but that’s it though. I mean let’s face it, you can give the poodle a haircut but you can't bring it out to dinner. As your all terrain vehicle potters around the course, hope¬ fully ahead or behind the main bunch (if you get caught in the middle of that lot you'll be seri¬ ously damaged and find it diffi¬ cult to get out) there are credits to pick up which enable you, be- upgrade options include modifi¬ cations to the engine, brakes and suspension as well as a set of "bull bars" with which to run your competitors off the road. The concept of the all terrain vehicle is a little difficult to vis¬ ualise because of the lack of 3D perspective, the small size of the main sprite and the general vagueness of the graphics. Al¬ though this is helped somewhat by a nice drawing of the real ve¬ hicle above the damage meter and fuel/speed gauges on the right hand side of the action screen. I found keyboard control much more reliable than joy¬ stick, though overall it is a bit shakey and there’s no reverse! ■lEsmi I SOUND _ 53 P'LAYfl BILITY Isfl flASTABILITV 160 OVERALL ECO/. Alan Dykes vQ /Q A tame, mildly entertaining game that we’ve all seen before, but good graphics and animation make it a worthwhile choice for fans for the genre., and certainly the thing to do when it’s raining outside LABEL: Codemasters MEMORY: 48K/T28K TAPE: £3.99 DISK: N/A N/A The earliest design for what we now call the bi¬ cycle has been attributed to Leonardo da Vinci, planned circa AD 1493. though the first modern, practicat one wasn't made until 1861. when two henchmen named Michaux put one together in Pans The largest ever bicycle was made in 1989 by an American (who else) named David Moore. Christened Frankencycle it's front wheel diameter measured ten feet'! Mountain bikes also have their origin in the U S A Now with alloy frames ca¬ pable of withstanding massive pressure and up to 32 gears. Mountain Bikes are at the forefront of cycling style and technol¬ ogy MOUNTAIN ew take the high road and 111 take the low ^ J®' ns a [ e n H ot usual| y not « tw 3 their abundance of Spec I road, and l‘ll get to Stonevbridqe before vew, bleeps if you crash whiu ew take the high road and I II take the low road, and I II get to Stoneybridge before yew, and why? Because l‘ve got a Muddy Fox mountain bike and you've only got a spazzy Chopper with broken gears. What ho! Unfortunately Mountain Bike Simulator gets off to a bad start, the graphics don’t immediately impress and the gameplay seems far too simple. However we mustn’t judge a book by it's cover and you’ll find that once you've played Mountain Bike Sim for ten or fifteen minutes (and have mastered the riding technique) it can get reasonably addictive. Indeed this little Match Stick Man on his Kinder Surprise bicycle could easily become a cult character if he was properly marketed, I mean if Fido Dido can reach the limelight then why can’t Match stick Mountain Bike Rider? The rider himself is a small but detailed sprite and all move¬ ments including acceleration and deceleration are smoothly and realistically animated. The 2D landscapes feature plain backgrounds underneath a prominent game logo, but unfor¬ tunately this logo can be a little distracting, as it always looks as though it's going to get in the way when Bikey does a big jump. The rough, tough race tracks are littered with gravel, long grass, awkward bumps and boulders, log piles and broken bridges. Each level is progress¬ ively more difficult and precise bi¬ cycle control is called for at all times. Obstacles are often hard to make out the first time you traverse a level because they may be hidden, however prac¬ tice makes perfect and you’ll soon be sailing through the vari¬ ous race tracks like a mountain goat with a rocket-powered jet pack attached to his bum. Sound is quite sparse throughout the game which is useful because desolate moun- usually noted for their abundance of Spectrum bleeps. If you crash while on the course there is a crunching me¬ tallic sound but it’s not overly dramatic. Gameplay is where Moun¬ tain Bike is at it’s best. Not only do you have quick response to ir~ ***** * IKE SlMdLfiTOI controls with quick wheeiies and jumps available and good brakes (essential), but whenever your rider falls off his mount the program puts him back in a sen¬ sible position rather than right in front of the obstacle again. This sounds so simple but think of the amount of games that are frustrating because they don't do this. Mountain Bike Simulator is devestatingly simple in concept and looks a bit daft at first but it's very easy to warm to this jolly little range rambler. The sprite (with a bit of imagination), is very lifelike and the hills are quite challenging. It’s good to see Codemasters developing a game like this when it could just as easily have been yet another cluttered vertical or horizontally scrolling racing game with a few howitzers attached in a vain at¬ tempt at originality. I must admit that I haven’t cycled in ages but Mountain Bike Simulator has got me in¬ terested once again in get¬ ting back up on the saddle and losing some weight. The graphics aren’t great but MBS cer- cute, mildly ab sorbing game. scored 53 ,’aS 'ss^asss^i <_) LABEL: Hit Squad MEMORY: 48/128K H ooray for Arnold! You can usually rely on good old Schwartzie to provide a decent punch-up on either big screen or small and Red Heat provides ample proof of this - even for those who’ve had their heads buried in a swamp for the last ten years or so. trol is good if a little slow; quires some practice. Red Heat combines ? with good graphics - as in th full price game. As a budget still packs the same punch with¬ out knocking the wind out of your piggyback travel head [he h ties). t Red Heat, the big man the part of a pre-glasnosi st special cop who must i to America to intercept the' of an international drug what ever happened to squares, oh yes, that was offing Stones in the seven- Joe Danko, the Commie er cop must survive four !e- > of frantic fighting action with } both fists and firearms, prov- while you're on the job that battling bulgie is not to be 2 d with. The fracas begins in ovlet sauna where, because t complete lack of clothes to ceaf a weapon, the combat aturalfy hand to hand (Go¬ er). The action then proceeds to Chicago for the next three levels during which Arnie can pick up a gun and increase his offensive firepower and collect bonus ob¬ jects. He finally meets the end of game baddie in a tough : life draining duel. Graphics and gameplay are good. The monochrome-only main screen and sprites are rea¬ sonably well defined and scroll, if not quite smoothly, continuous¬ ly across the screen. The graphic presentation of the muscle man himself is well done and as the screen displays only the top half of everyone's body, most figures, especially Amies, are larger and more visual. Con- scores GRAPHICS 80 SOUND 59 PLAYABILITY 77 LASTABILITY 79 OVERALL 7QI Alan Dykes 1V First out nearly two years ago, Red Heat is still graphically good with above average playability. He's big, he’s bad and he’s back, as he al¬ ways promised he would be and as usual Arnold doesn’t let you down. STACK UP LABEL: Zeppelin MEMORY: 48/128 TAPE: £2.99 DISK: £ n\a R iddle me this... What is easy to comprehend but diffi¬ cult to figure out? What is completely boring but yet excitingly addictive? The answer is of course a strategy game and Stack Up, the pick of Zeppelin’s latest mixed bag of budget releases is a reasonably absorb¬ ing example. It’s a funny thing about puzzle/strategy games, the de¬ scriptions given in the manual or on the box sound unbelievably brilliant, whereas the overall idea of the game sounds repeti¬ tive and naff, the reality usually ends up somewhere in between. ; If you really do want to get to the root of a game the general rule is to remove buzz words (words used to make things sound more exciting) from the manufac¬ turer’s description. Stack Up is described as the "Ultimate Ar¬ cade Teaser....in superbly addic¬ tive quantities". Spot the buzz words. This "Arcade Teaser" (that's more like it eh?) is reminiscent of other colour block building games such as Klax and follows the general rule of simplicity. The aim is to position a variety of randomly mixed coloured cubes, which are being dropped in horizontal groups of three, into diagonal, vertical or horizon¬ tal lines of the same colour blocks. Each level has blocks de¬ scending at ever increasing speeds, with playing screens after level two having an initial random scattering of blocks be¬ fore play even begins. Many other obstacles also appear on later levels. Scores can be multi¬ plied by setting up chain reac¬ tions and there are bonuses for having lots of lovely empty space at the end of each level. Stack Up is not easy! scores GRAPHICS 79 SOUND [to PUyASiLifyw lASfflBiI7fy~j?r OVERALL^] Alan Dykes / 0 / Q| | nltT.o " eeds , quick thinkin 9 and " qu ck reactions. It s not too difficult | but can become addictive for a short i csir ps LABEL: Kixx MEMORY: 48K/128K TAPE: £2.99 DISK: N/A just before an unseen bend in the road you‘H end up falling into an abyss or doing pancake im¬ pressions on a wall which inevit¬ ably results in being deaded dude! And that ain’t nice. Fortu¬ nately under such circumstan¬ ces you have a number of re¬ placement vehicles which arrive conveniently on flying platforms. Simply jump off these and you are back in the race travelling at breakneck speed once again. The graphics are quite de¬ tailed with busy but clear back¬ ground screens, a smoothly scrolling main screen and a fast clear main sprite. The baddies and the goodies are also clear and this combined with the avai¬ lability of precise control means that L.E.D. STORM is indeed a game of quick wits and fast reac¬ tions rather than one that relies on lady luck and prehistoric brawn. It‘s difficult to find too much wrong with LE D. STORM, but., sound isn’t really up to scratch, much better to play the game on a frosty morn¬ ing while one of your lousy neighbours is warming up his 1978 Morris Marina (still going after six hundred and fifty five million miles you know!) which mjT ixx claim that L.E.D. STORM is "The Ultimate ■ ^Devastation Machine". Wowee Matt, git out the S.U. Mobile. Always ready for a real challenge Cap’n Sumpter decided to see what would happen when this unstoppable object was pitted against an immovable force (sic); The S.U. Crew. Driving a futuristic vehicle Try to shake off as soon as through nine challenging race possible the rotten robots that scenarios demands the sort of hang on to your vehicle, known skill and concentration that Nigel as "Manic Frogs” (I wonder why, Mansell only dreams about. they don’t look foriegn..), they’re These future zones known as really more like Klingons; they The Capital, Netwood Forest, slow things down and you can’t the Coral Sea, Big Cave Tunnel, flush them off. Ruins Desert, Marine Snow Pipe- Controls are very straightfor- way, Sky City, Thunder Road ward which is of course the di- and Million Valley, feature a var- rection you should be going! Ac- iety of landscapes and road con- celerate, slow down, right, left ditions, all designed to kill. First and jump are easily and precise- impressions are that it’s the ly controlled by joystick or user roads, not the machines that are defined keys. Less easy to ac- designed for "Ultimate Devasta- cess but darn useful for that tion". extra bit of speed and manouver The race tracks consist of ability is an option to change highways varying in width from from car to motorcycle, wide to narrow with stationary or The jump feature is essen- moving objects and obstacles. tial as it allows you to avoid ob- Solid ones such as brick walls stacles, collect parachuting fuel and mines must naturally be canisters, and breach gaps in avoided while collecting as the road, but beware, if you many fuel tokens as possible. jump at the wrong moment, ie. will give adequate background sound effects. L.E.D. STORM is well worth a look, though I suspect many readers are already familiar with the game and don't need to be told this. It demands skill and concentration and is difficult to finish. It might seem a bit repeti¬ tive at times but there’s always competition and surprise around the next corner. scores SBAPHjcf iSr MATT ■ I agree with Alan on this, and that’s cer¬ tainly a rare thing! I like my faction firm ■ and fruity and LED Storm definitely de¬ livers the goods. IS0yND~ — f f§ 3 @|TUTY 7 | [J^STABjUTYjs OVERALL tot lilan^es 0*f, wifh’nervewacWnoart* 86, packed wended. nC6S ° ® etfm 9 one. Recom- TONY Fast, furious, futuristic and iab, a fantastic flight into the | fierce, freew¬ heeling frolics of a frosty faced freight train driver from the far j reaches of time, let’s face It, it’s even got freaky frogs, scores GRAPHICS 69 SOUND pm PUYASiLiTYTiS l-ASTABinfYTTJ against all odds. The really heavy bad dude end-of-game adversary, Vigo The Carpathian, finally jumps out of a painting and engages our heroes in a complete mother of a battle. The graphics are O.K., with black outlined characters on a coloured background and verti¬ cal or horizontal scrolling, de¬ pending on the game situation. In general the scrolling is smooth and fast but I sometimes found a time lag between action and reaction when controlling character movement. Sound, al¬ though a little shakey at times, remains faithful to the Ghostbus- ters theme music. LABEL: The Hit Squad MEMORY: 48/128K T he men in the con¬ verted hearse are back! Just one and a half years after Ghost- busters 2 first haunted the micro circuits of the ZOO processor it has ar¬ rived on budget courte¬ sy of Hit Squad. As far as the movies go, l‘ve always preferred Ghostbusters to Ghostbusters 2 on the grounds that it is more entertain¬ ing, but the opposite holds true as far as the computer games are concerned. It’s useful to have seen the film so that you understand the plot (which is as confusing to the average punter as a vegetarian menu is to a Tasmanian Devil), but the script does make for a more humorous and less straight-forward game than the original. The famous foursome, Peter. Ray, Egon and Winston start the adventure after a mys¬ terious incident involving Dana’s newly-born brat This leads them to discover a new build-up of MATT I didn 't like the second film much , but this is a sturdy budget release that I'd recommend to anyone who ain't afraid of no ghosts! psychokinetic energy apparently emanating from the smelly old city sewer Ray is lowered into the catacombs to investigate, and must reach the bottom be¬ fore his rope is cut There are lots of horrid, slimy, grabby things to try and sever his con¬ nections and ol' Ray must zap these in order to succeed Next comes the craziest bit - the Buster boys steal the Statue of Liberty by animating her with psychic slime’ Liberty leads a crowd of united New Yorkers into battle against the ghosts, and you control her torch which zaps them out of the sky with fireballs. Dead ghosts drop slime which will power Liberty's loco¬ motion - if the people of New York can collect it without being grabbed by spooks. The idea is to reach a mu¬ seum which is the centre of psy¬ chic convergence and once there the guys must swing down from the roof, rescue Dana’s wee lad and hold on to him ! WIN! WIN! WIN! WIN! WIN! WIN! WIN WIN A 0839 - 007795 A FAMICOM MEGADRIVE FOUR GREAT COMPETITIONS ONLY ONE PHONE CALL!!! 8 3 9 ring now!! you won't believe your ears WIN WIN £150 OF 0839-007795 A m SOFTWARE GAME GEAR if ** 8 " 8 Calls cost 34p per min cheap rate and 45p all other times one winner per competition. Play to win, Luton LU1 3QR WIN! WIN! WIN! WIN! WIN! WIN! WIN! LABEL: Hit Squad MEMORY: 48K/128K TAPE: £ 2.99 DISK: N/A PLANET FAX The largest of the nine major planets in our solar system is Jupiter which has an equatorial diameter of 88.846 miles, a mass 317 826 times greater than that of the Earths. The Great Comet of 1843 had a tail that trailed for 205. 000. 000 miles behind The surface temperature of planet Venus is estimated at 864 degrees Fahrenheit! In 1920 at Hoba West in south west Africa a me¬ teorite was found em¬ bedded in the ground over eight feet across and weighing over 59 tonnes. lfl#hen you've just had your planet invaded w W and there's nothing you can do about it be¬ cause of a bad cold, the risk of missing an episode of Home and Away, or a pressing dinner engage¬ ment at Me Donalds, there's only one person you know you can turn to; Lance Gryzor, just about the toughest soldier the world has seen since John Wayne turned Vietnam into the wild west in "The Green Berets". Like all real tough guys Gry¬ zor is known only by his sur¬ name and anyone calling him anything else gets a Fifty Caliber salvo for their trouble. This is ap¬ parently what the invading alien Durrs have done, apart from threatening the entire eco-sys- tem of the planet by assembling an Atmosphere Processing Plant to control the weather, and Gryz’s angrier than a pitbull ter¬ rier with a tick on it s bum and just rootin' for a fight. To defeat these dastardly Durrs Gryzor must fight his way through five levels of combat hell armed with a vicious looking ping pong gun. Those not keen on table top sports will be de¬ lighted to know that this weapon can be upgraded by knocking off the various weapons installa¬ tions you come across during the skirmish. The first level is horizontal scrolling and is chal¬ lenging from the start. Duck and dive like Frank Bruno ‘cos those enemy soldiers are fast and ac¬ curate, ‘Arry. Don't be afraid of the water if things are getting tough because Lance is a good swimmer and life is a lot cooler down there. The second and fourth le¬ vels consist of 3D Mazes and the object is to blast at anything that moves or looks remotely ou of place. In both Mazes you must find the entrance to the next level and blow it and it's guards away. There aren't as many obvious aliens to destroy as in the 2D sections but there are plenty of targets. The verti¬ cal scrolling platform third level is dangerous stuff, moving up¬ wards, keeping your gun locked and loaded, with plenty of aliens to make Gryzor's life miserable. The fifth and final level pits poor exhausted Gryzor against the powerful alien defenses and the tough Alien central control. The Heart. Gameplay is pretty good, fir¬ ing in all directions can be rather comical because control is a little loose, but this is better than no response at all. Gryzor is very agile, shooting, jumping and crouching quickly, though turning is a little slow. Soldiers are easy to kill, larger aliens are not, the big G himself is also killed easily but has plenty of back up lives and there is an op¬ tion to continue. Graphics on the horizontal and vertical scrolling screens are quite colourful and backgrounds are filled in, the characters are a little faceless though. The 3D screens are more sparsely populated but the required effect is created. Gryzor is not a game for wimps, though I think that seri¬ ous toughies may find him a bit of a matchstick man underneath his khaki Crocodile Dundee exte¬ rior. It is however a game that will entice you to see the mission through, and it does have variety of game scenarios to titillate and mutilate. soowr^Hsf iKf 7J! Mon, he's l 22 hazar <3ous oner- pens to be saShp Who ' us, hV ever mde/yS t e wor «. how scenarios U P. well nearly ano,fler heat'em* .J- a H. H ri H y 9 u _ THE MACHINE- BRIDE OF PINBOT WILLIAMS I f you're into pinball then you'll know that Williams can do no wrong. Easily the best pinball manufacturers, their list of past achievements is like a roll-call of the clas¬ sic tables of all time which includes Cyclone (my own fa¬ vourite which takes up about half the space in my living room!), Pinbot and more recently, Taxi and Funhouse. But they can go a bit loopo from time to time, hence their latest table, The Machine - Bride of Pinbot. Pinbot is a robot which was the subject of a previous game but now he must be getting the seven gear itch as he wants to get married. Being a robot, however, he'll have to build himself a ro- bette which you do by making certain shots on the table first giving her a voice (big mistake pal!), then two eyes which starts a multi-ball sequence. Errrr - the whole thing's a bit odd, but I highly recom¬ mended a play if you can get your mitts on it. And don't press both flippers at once, will you? Is that a lot of lOp’s in his pocket or is he happy to be here? SU’s own arcade expert John Cook brings news of the latest and greatest coin-ops. ◄ DATA EAST O ne of the best bits in Capcom's Street Fighter II was where you can choose to play this weird alien thing and really get you teeth into your opponent! Munch, munch! So Data East have gone one better and produced a classy beat 'em up where you can choose to be a Were¬ wolf Beast. Golem or even a Dragon! It’s called Heroes, and it’s set in a mythical D&D sort of place where eight beings are set to fight for the recently vacated throne of the kingdom. Unfortunately for you, it s a fight to the death. Still, in Heroes you can choose to be human too, either Male or Female. In any case, you'd better put your brain in gear because there are 19 different moves you can make with your guy, controlled by a joystick and two fire buttons. Yep. you read right -19! You'll be glad to learn that you don t have to do this by trial and error, because in demo mode, you get shown how to produce all these fancy moves. All of these add up to some great animation and action, particularly if you can find the combination that produces your special attack', which will cause serious damage to your opponent. Together with some amazing sound effect!, this all adds up to a very classy coin-op. Heroes is go, go, go! r*2 r*2 e part of a futuristic types of different , extra weapons and P^a game with as ing originality can ■■P^coloured in military colour JPTeffects are acceptable, making ich lovers of a solid blast will go for N ow, we all know about the Neo Geo, the arcade ma chine you can really have in your home, given you have C300 spare and can shell out C100 for each game ouch! But you can play it down the arcades too, and the games being released for it are slowly but surely improv¬ ing. And the Neo does have the advantage that if you have a special save game card you can save your game and start where you left off at your next visit. Two games that have impressed me recently are the vertical shooter Alpha Mission II, which requires use of some considerable brainpower as well as the usual super¬ fast reactions necessary to give the aliens hell. The fact that you have to build your power-ups in a cer¬ tain order to get maximum firepower means you really have to keep your wits about you. No turning off the fron¬ tal lobes here! Also, fans of games like Dynamite Duke will like Crossed Swords, also new out of the Neo Geo. You con¬ trol the outline of an armoured knight and like Dynamite Duke, you get a view into the screen, watching from be¬ hind the knight’s helmet. Your objective? To slash your way to victory and liberate your home country from the hordes of nicely animated baddies who fling themselves onto the point of your sword, controlled using your joy¬ stick and fire button. Two games that show the Neo Geo off very well. But don t forget, console lovers - at this kind of price you’ll need to spend every day between now and Christmas on your knees to stand any chance of Santa bringing you one! MIDWAY I n the beginning, long, long ago, in a public house far far away -1 discovered a video game called Defender and so began my long decline into games fanaticism. Defen¬ der was the first ever game to provide horizontal scroll¬ ing action at a stunning kind of speed and with a control system so complex you needed several hours on the ma¬ chine before you could even get past the first level. But, despite primitive graphics and sound, it still remains one of the best games ever. And now, almost 10 years after the event Midway have produced Defender II and they re calling it Strikeforce. Now we have sampled sound as well as groovy graphics and animation and multi-colour backgrounds which move astonishingly fast. But... I don’t like it! I suppose that s only because I’ve played the original and am being a boring fartie moaning how much better it was in the good old days! The fact is, if you never did play the original Defender - and seeing as most of them don t work any more that s likely - grab some 10 pees and get into a new version of an old classic to see what started it all! ADDICT FACTOR 83 ADDICT FACTOR 83 JUST LOOK AT THESE JOYSTICK/INTERFACE DEALS!! j Cjuick S hot £ PYTHON 1 QUICKSHOT Probably the best selling joystick in the world. Over 20 million sold. • Trigger and Top Fire Buttons for extra quick action. • Four suction cup base to facilitate one hand action. • Auto Fire feature - switch on/off. • Superbly styled with extra long lead. ZIPSTICK "Tripple action" Auto-Fire makes this probably the world's fastest rapid fire joystick! • Eight way Micro switches for greater precision and higher scores. • Superbly styled with extra long lead for comfort whilst playing. • 12 month guarantee. 90% British made. STANDARD (KEMPSTON) INTERFACE • The Ram Turbo is a Dual Port Interface accepting up to 2 joysticks. • Supports all formats - Kempston, Cursor and Interface II. • Built-in reset switch with player option for two player games. • Works with any standard 9 pin joysticks including rapid fire. • Superbly styled to match your Spectrum (not suitable for +3). SAVE UP TO 40% • Full Kempston compatibility. • Superbly styled. • Fits snugly into your Spectrum (all models). • Accepts all joysticks with standard 9 pin plug. • Supports rapid fire. TURBO DUAL INTERFACE ms. I OFFER #1 OFFER #2 OFFER #3 OFFER #4 1 ■ JOYSTICK INTERFACE PLUS JOYSTICK INTERFACE PLUS RAM TURBO INTERFACE PLUS RAM TURBO INTERFACE 1 QUICKSHOT PYTHON 1 ZIPSTIK QUICKSHOT PYTHON 1 PLUS ZIPSTIK I ONLY £13.99 ONLY £18.99 ONLY £18.99 ONLY £22.99 . I ROW TO GET YOUR ORDER FAST! TELEPHONE [24Hrs] 0782 744707 CREDIT CARD ORDERS ORDERS NORMALLY DISPATCHED WITHIN 48 Hrs. ALL CHEQUES/POSTAL ORDERS MADE PAYABLE TO.... m DATEL ELECTRONICS LTD. GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND. FAX 0782 744292 TECHNICAL/CUSTOMER SERVICE 0782 744324 SINC 8 Very easy to use - all functions are selected from on-screen instructions. Fully Menu driven. Choose inks, papers, erase, fill, etc. Top quality interface and lightpen unit complete with software (cassette). Save/Load screen images that you have created with your Lightpen. Complete with full instructions on it's installation and use. Highly reliable design - many thousands have already been sold. • This unit is attractively styled in computer colours to integrate perfectly with your computer system • Animate several screens in the computer's memory. • Comes complete, ready to go. Plugs neatly into rear of Spectrum. COMPLETE SYSTEM LIGHTPEN/INTERFACE/SOFTWARE ONLY £15.99 music mAchip • It's a full sound sampling system allowing any sound to be recorded digitally into the computer RAM. Once stored, the sound can be replayed at different pitches with many varying effects. • It's an echo chamber & digital delay line. Create some very interesting effects. • It's a two voice music/sound synth. • The Music Machine can also be used as a drum machine - eight drum sounds are already provided for you, but you can easily produce more of your own. • The extremely powerful software allows you to compose tunes from individual bars of music. You can edit your creations on screen & Save/Load sounds, instruments & rhythms. • Fully MIDI compatible. The Ram Music Machine supports full MIDI In, MIDI Out & MIDI Thru. • Output through your Hi-Fi or Headphones. Comes complete with microphone. # Use a full size MIDI keyboard to play the Music Machine. • Sounds produced by the Music Machine can be mixed with a MIDI synthesiser's own sounds. • On screen Sound Editor can produce MIDI data from your own compositions. • Various sampled sounds are provided in order to get you going. • No other product can offer so much in one unit - it’s the TOTAL SOLUTION!! only £49.99 • Now you can turn your Spectrum into a real Digital Drum Machine. • SpecDrum from Cheetah Marketing is a superb plug in device that produces "real" drum sounds via it's unique digital system. • On screen menu driven drum kit makes composing drum sounds easy for anyone to do! • Just plug the output into your Hi-Fi, cassette player, etc. and thats it - your Spectrum is a drum kit!! • Comes complete with DrumKit Sound plus extra DrumKit and Kit Editor Program (worth £9.99) absolutely FREE!! ONLY £14.99 IMPORTANT PLEASE STATE FOR 48K/128K/+2/+2A/+3 COMPUTERS WHEN ORDERING NOTE THAT THE +2A COMPUTER HAS A BLACK CASE UNLIKE THE +2 WHICH HAS A GREY CASE. IT IS IMPORTANT TO STATE EXACTLY WHICH MODEL OF SPECTRUM YOU HAVE WHEN ORDERING. PARALLEL/CENTRONICS PRINTER INTERFACE • Now you can connect most full size parallel printers to your Spectrum. • Fully re-locatable controlling software (cassette). • Supplied with Interface with most software using the printer channel e.g. Tasword, Devpac, etc. • LList, LLprint supported & HiRes screen dump (Epson). • Comes complete with printer cable - no more to buy! ONLY £19.99 HAmPitfnT™ THE ULTIMATE PRINTER INTERFACE WITH BUILT-IN WORDPROCESSOR... NO SOFTWARE TAPES TO LOAD!! • Works with most any full size Centronics printer. • Huge range of printer driver options for maximum compatibility. • Software on ROM - just power up & go! • Even has built-in joystick interface (Kempston). • Comes complete with printer cable - no more to buy. PLUS A SUPERB WORD PROCESSOR... • Not only are the printer drivers in ROM - the RamPrint even has a wordprocessor built-in!! Just power up & type. • Full range of wordprocessor commands without the need to load anything. ONLY £34.99 no more to buy:: HOW TO GET YOUR ORDER EAST! TELEPHONE [24Hrs] 0782 744707 CREDIT CARD ORDERS ORDERS NORMALLY DISPATCHED WITHIN 48 Hrs. ALL CHEQUES/POSTAL ORDERS MADE PAYABLE TO.... m DATEL ELECTRONICS LTD. GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND. FAX 0782 744292 TECHNICAL/CUSTOMER SERVICE 0782 744324 SINC 8 BOOKS FOUR LORDS OF THE DIAMOND JACK L CHALKER A few months back we reviewed the first in this series, "Lilith - A Snake in the Grass". Now that the remaining three in the series are out, and it seems a pity to miss them! "Cerberus - A Wolf in the Fold", "Charon - A Dra¬ gon at the Gate" and "Medusa - A Tiger by the Tail" com¬ plete the adventures of the cloned secret agent assigned to neutralise the threat from a chain of prison planets where the inhabitants have developed strange psychic powers. The missions are almost complete - then the Aliens show their hand... great sci-fi hokum from Pen¬ guin, £3.99/4.50, THE MONSTROUS REGIMENT/ALEPH STORM CONSTANTINE It used to be that there were very few women writing science fiction, and even fewer female characters. Storm Constantine and her character Corinna, heroine of The Monstrous Regiment and the sequel Aleph, are two not¬ able exceptions. In The Monstrous Regiment (£3.99, Orbit), Corinna gets caught up in a male revolution against the feminist rulers of the planet Artemis; in Aleph (£7.99), she discovers the power of the alien inhabitants of Artemis, putting the freedom of the rebels at risk. Soph¬ isticated fiction from an up-and-coming authoress - and if her name’s really Storm Constantine, mine’s Hrothgar Bloodgirdle. TOM HOLT P erhaps you’ve heard of the legend of the Flying Dutchman, the cursed ship sailing the seven seas until its captain makes amends for his evil life. Well, for¬ get it. This is the TRUE story, of Captain Cornelius Van- derdecker, his suicidal crew, the alchemist who invented EVERYTHING including a dodgy immortality potion, a BBC film crew, and all the unlikely coincidences and chaos you'd expect from the author of Expecting Some¬ one Taller and Who's Afraid of Beowulf. Fantasy fun from Orbit at £12.95 hardback (paperback out soon). GEAR MUSIC Keyboard giants Roland have just launched the JX1, an easy-to-use synth ke y b oard with great LA Synthesis sounds and built-in digital effects. Reasonably priced at £535 (it says here), the JX1|is easily portable, has a five- octave velocity-responsive keyboard with a combined pitch-bend/modulation controller, a music stand and ste¬ reo outputs. You can also input sounds from an external source like a CD player, and play along with the music. There are 32 basic preset sounds, which can be edited to create your own tones, and layered for even more ex¬ citing effects. The JX1 is fully MIDI-equipped for control from sequencers and other instruments, and you can have a bash at your local musical instrument dealer. o rf * ... " Sr ^«r„ 0Bf „ {/| Mpl fs fSSiJSV. If you’re into sound sampling for music or games pro¬ gramming, you just have to have Zero-G Datafile One, a new sampling CD from Time & Space aimed at dance music producers. The CD was produced by Ed Stratton, well-known to dance music fans as half of well-wikked duo Jack’nChill (The Jack That House Built ), and as a solo artist under the name Man Machine (extremely def debut album out now on Rhythm King). Datafile One contains around 1000 sounds from Strat¬ ton’s huge sample library; breakbeats, acoustic and popular electronic percussion sounds like Roland TR909, 808 and 727, vocal ad-libs, sci-fi techno effects, orches¬ tral stabs, synth sounds, basses and horns. If you’re a dedicated sound samplist it’s a great source of noizes, and if you’re reeely crazy you can just sit and listen to it for fun! At 49.95, Zero-G Datafile One is the best sample-per-penny value on the market, and two more volumes are due for release later this Summer. Contact Time & Space, PO Box 306, Berkhamstead, Herts, HP4 3EP. Fantasy fans will be enthralled by the beautiful hand- painted Enchantica sword-and-sorcery figurines from Stafforshire-based Holland Studio Craft. The ceramic figures are based on the world of Enchantica visualised by Andrew Bill, whose character designs have been lov¬ ingly brought to life by Holland’s craftsmen. Presented in collections of Spring, Summer, Autumn and Winter characters, the figurines range from the tiny 2- inch Snappa the Dragon, costing from £8.95, to the awe¬ some Ice Sorceror Vrorst on his throne, a 9.5 inch figure costing £149.50. The most desirable must be the gorgeously-detailed dragons, while the hideous Swamp Demon and Ice Demon might give your granny nightmares if you leave them on the mantlepiece! Collectors trying to complete the whole set, even at these prices, are in trouble - some of the larger figures are made in limited editions of around 7,500, and are sold out even before they hit the shops. If you want to learn more about Enchantica, the hard¬ back novel Wrath of the Ice Sorcerer, written by Andrew Bill and illustrated by John Woodward, is available for £11.95. The novel deals with the evil Winter Wizard’s be¬ trayal of the land of Enchantica, and the quest of the elf¬ like banf Jonquil and his terragon Rattajack to restore the balance of power, though demons, dragons, witches and hobgoblins bar their way! With the terrific success of the figures in gift and art shops, the company is branching out to spread the magic of Enchantica to fantasy fans everywhere. Contact Holland Studio Craft at 156 King Street, Stoke-on-Trent, Staffs, ST4 3EP. SU SUPERMART SU S TO ADVERTISE IN SUPERMART CONTACT JERRY HALL ON 071 251 6222 PHONE LINES I* A-TIP CHEAT-LINE for cheats, tips, pokes and secrets ^ \ on all computer and console \ games, ring now on W/ 0898-10-1234 Updated weekly. Live Computer Helpline: 0898 - 338-933 PRIZES FOR BEST CHEATS, TIPS, ETC. Send to: PO Box 54, Southwest Manchester M15 4LY Proprietor: Jacqueline Wright. Please ask permission of the person who pays the bill, calls charged at 34p per min Cheap Rate’ 45p per min at all other times. WANTED ALIENS USE YOUR VOICE TO OUTDRAW THE GUNFIGHTER CASH PRIZES DEAD «&/¥TKsTi\ Can You Kill The ALIENS For CASH PRIZES 313590 313573 | INFODIAL POBox 36 LSI 4TN Con charges 34p Per Min Cheop 45p Per Min All Other Tlmss | and a CD IAUGHTY TRIVIA QUIZ 0839 03 03 22 FOOTBALLTRIVIA QUIZ 0839 03 03 21 5p per 9 sea cheap race 7 sea ocher omes Questei PO Box 3000 London N20 NRB Please ask permission before you call bp per 9 sea cheap rate l secs other times QuesaH PO Bex 3000 London N20 NRB REPAIRS SPECTRUM REPAIRS 48k Plus. .£16.90 48k Rubber. .£15.90 48k Plus Membranes. .£11.50 48k Rubber Membranes. ...£6.25 4116Memory 1C. ...£0.70 4164/4532 Memory 1C. .£2.10 Z80 CPU. ...£2.50 Minimum order £6 Other spares stocked prices include VAT and postage R.A. ELECTRONICS 133 London Road South Lowestoft, Suffolk NR33 0AX Tel: 0502 566289 REPAIRS BEAT THESE PRICES! Spectrum/* £11.95* Interface 1 £12.45* fixed prices - 4 month guarantee TOP QUALITY REPAIRS BY EXPERTS Send cheque/PO, and computer to: GSF SERVICES (A) 113 Mountbetten Road Braintree, Eeeex CM7 6 TP Tel: 0376-46637 * Please add £2.95 for P5P+ Insurance Now 4-3 Repairs/Phone for Quote GSF SERVICES-EXPERT REPAIRS SINCLAIR REPAIRS & SPARES Spectrum 48k, +.£16.00 Spectrum 128k, +2.£22.00 QL.£27.00 Prices are inclusive of labour, parts and postage. Many spares and leads in stock. ACE REPAIRS, Dept SU, Outways Farm, Pelynt, Looe, Cornwall, PL13 2NW Tel: (0503) 20282 RSE SPECTRUM b* w* m ji i m « FIXED PRICES FAST TURNAROUND V * Fast turnaround-typically 24 hour. * Simply send or hand deliver your machine to the * Competitive fixed prices. workshop, address below, enclosing payment and this * * 20 qualified technician engineers at your advert, and we will do the rest. (If possible, please disposal. include a daytime telephone number and fault * Commodore/Amstrad authorised and description). registered repair centre. * Spectrum 48k: £21.00 * If you require 24 hour courier to your door, please add £5, else your computer will be sent back by ♦Spectrum 128K: £24.00 contract parcel post. * Spectrum +2: £29.00 (WTS reserve the right to refuse machines that in our opinion are ♦ All repairs covered by a 90 day warranty. beyond reasonable repair.) WTS Electronics Ltd, Studio Master House, Chaul End Lane, Luton, Beds LU4 8EZ. Tel: 0582 491949 (4 lines). Ri/IARTSU SUPERMART SU TO ADVERTISE IN SUPERMART CONTACT JERRY HALL ON 071 251 6222 SUPERMART Lineage costs £6 (inc VAT) for up to 30 words. Small Business £20 (inc VAT). Please send copy details with cheque/PO for payment to: Sinclair User, Priory Court, 30-32 Farringdon Lane, London EC1R3AU Please write copy details below: * FREE MEMBERSHIP Over 1,000 Titles Monthly Prize Draw/Newsletter * ALL POSTAGE PAID (1st Class) Send SAE to: SSH (SU), 32 Dursley Road, Trowbridge, Wiltshire BA14 0NW ^ BA14 0NW SPEC SUPPLIES I JOKE LINES SINCLAIR SUPPLIES +2 Computer (Inc 24 games) £124.99 +3 Computer (Inc 6 games) £149.99 64K Wafas x2 £9.99 x5 £19.99 Membrane (48, +, QL, ZX81) £10.99 48/128/+2 Power Pack £14.99 +2A/+3 Power Pack £29.99 Defender or Magnum Lightgun £14.99 Kempston Interface £10.99 Kempston Joystick £6.99 Spectrum Datacorder £19.99 +3 cass lead/+3 J-stick adaptor £5.99 +2/+3 serial/parallel cable £9.99 +2/+3 scarf cable £12.99 Dustcover48, +, 128, +2, +3 £2.99 4 CF2 discs £8.00 Lightpen and software 128+2/+3 £12.99 SPECTRUM REPAIRS Only £14 if repairable. Send machine only plus fault description. Phone for 128/+2/+3 prices. Fast service. Send Chq/po to Omnidale Supplies, 23 Curzon Street, Derby DEI 2ES Tel 0332 291219 Delivery normally ■■■ within 7 days ■■■■ S/W HIRE J FREE MEMBERSHIP J SOFTWARE SAM COUPES £184.95 inc P&P MINIMUM PRICE MAXIMUM SERVICE Also Flardware, Software & Cables Send cheques, postal orders to: Computer Zone, 32 Grass Royal, Unit 1, Yeovil, Somerset, BA21 4JW Tel: 0935 25974 for more information SOFTWARE LINEAGE SPEECH SYNTHESISER, sound effects generator, sound sampler. Three superb utilities on one tape. The complete sound system for Spectrum 48k/128 k/+2/+3. £2.99 post free. SMB Software, PO Box 38, Inverness IV1 IGA. SINCLAIR, AMSTRAD COMPUTER CHIPS. SED 9420 £5, LAIS 312 £4, Amstrad 40058 £3, MAB 8049H £2, TMS 4532 15NL4 70p, OKI 3732H 20RS 30p. All brand new. p&p 60p SAE for full list to G V Bourne, 13 Addison Cresent, Upper Stratton, Swindon, Wilts SN2 6JX. SECRET MISSION is a small but action-packed text only adventure set in the modernday, in which you take the part of a James Bond like special agent. Price £1.50 available from Dark Green Enterprises, 2 Shipton Close, Stirchley, Telford, Shropshire TF3 1RN. PLUS D HACKER/TOOLKIT/FILER 36K MC power for Datels Plus D Interface, Tape-Disc, Disc-Disc, Compress snap files, Extended Basic, Enter pokes see game graphics, Dissasembler, Database, much more, £5 to S. J. Nuttinng, 7 Narrow Close, Histon, Cambridge CB4 4XX. mmjtmitttm MAIL ORDER freepost DC 574, ‘Doncaster, South forhshire. ‘TeC: (0302) 786135 SEND FOR OUR CATALOGUE FOR ALL YOUR ROLE - PLAYING. GAMES AND COMPUTER SOFTWARE FOR THE ATARI ST, AMIGA, C64, PC, SPECTRUM, AMSTRAD & CONSOLE GAMES AND MINIATURES AND MODELS. ■ II KRISMIS SOFTWARE LTD Krisalis Software Ltd, Teque House, Masons Yard, Downs Row, Moorgate Rotherham, S60 2HD VISA Manchester United Europe, takes this world famous club into the European arena of club knockout competitions which includes the European Cup, European Cup Winners Cup, UEFA Cup, European Super Cup and the World Club Championship held each year in Japan. Game features! 4 player option (using 4 player joystick adapter Amiga & Atari ST), full goalkeeper control Amiga & Atari ST), new control method in-corporating one touch football and aftertouch, substitutions animated 1 Meg Amiga), players number on shirt (Amiga & Atari ST), name of player on the ball, full screen ( Amiga ), yellow and red cards, sending off, action replays (1 Meg Amiga ), player statistics in competition, 7 sav ed game options ( Amiga & Atari ST), 170 club badges of the major european teams ( Amiga & Atari ST ) penalty shoot outs in cup competitions, arcade only option, management only option or full simulation option.’ . ifOMC i it i ^ 111